My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Giant Wizard Baby Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Giant Baby Dragon Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Giant Cannon Cart
Giant Snowball
Bomber Battle Ram Baby Dragon
Zap
Bomber Mortar Battle Ram Cannon Cart
Barbarian Barrel
Bomber Mortar Battle Ram Wizard Cannon Cart
The Log
Bomber Battle Ram Cannon Cart
Earthquake
Bomber Mortar
Arrows
Bomber
Royal Delivery
Bomber Battle Ram Wizard Baby Dragon Cannon Cart
Fireball
Bomber Mortar Battle Ram Wizard Baby Dragon Cannon Cart
Poison
Bomber Mortar Wizard
Lightning
Mortar Battle Ram Wizard Baby Dragon Cannon Cart
Rocket
Mortar Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Mortar Battle Ram Baby Dragon Giant Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Mortar Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mortar Battle Ram Baby Dragon Cannon Cart
Mortar
Bomber Baby Dragon
Battle Ram
Bomber Baby Dragon
Giant
Bomber Rage Wizard Baby Dragon Cannon Cart
Wizard
Giant Rage
Rage
Giant Wizard Cannon Cart
Baby Dragon
Bomber Mortar Battle Ram Giant Cannon Cart
Cannon Cart
Bomber Giant Rage Baby Dragon

Defense Synergies 0 5

Bomber
Mortar
Mortar
Bomber Wizard Baby Dragon
Battle Ram
Giant
Wizard
Mortar Cannon Cart
Rage
Baby Dragon
Mortar Cannon Cart
Cannon Cart
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Mortar Wizard Baby Dragon
Mortar Cannon Cart
Mortar Bomber Cannon Cart
Mortar Cannon Cart
Bomber
Bomber Baby Dragon Cannon Cart
Mortar Wizard Baby Dragon
Baby Dragon Cannon Cart
Mortar
Bomber Cannon Cart
Bomber Wizard Baby Dragon Cannon Cart
Wizard Baby Dragon
Mortar Bomber Wizard Cannon Cart
Bomber Wizard Mortar Baby Dragon Cannon Cart
Mortar Cannon Cart
Mortar
Wizard Bomber Mortar Cannon Cart
Mortar Bomber Wizard Baby Dragon Cannon Cart
Mortar Wizard Baby Dragon Bomber Cannon Cart
Mortar Cannon Cart
Bomber Wizard Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Bomber Mortar Wizard Baby Dragon Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart
Wizard Baby Dragon
Cannon Cart
Cannon Cart
Mortar Baby Dragon Cannon Cart
Cannon Cart
Cannon Cart Wizard
Wizard Bomber Baby Dragon Cannon Cart
Bomber Mortar Baby Dragon Cannon Cart
Bomber Wizard Baby Dragon Cannon Cart
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon
Mortar Baby Dragon
Baby Dragon Cannon Cart
Cannon Cart
Bomber Wizard Mortar Baby Dragon
Wizard Baby Dragon
Bomber Mortar Wizard Baby Dragon
Wizard Baby Dragon
Mortar Wizard
Mortar Wizard Cannon Cart
Wizard Baby Dragon
Mortar Baby Dragon Cannon Cart
Mortar Baby Dragon Cannon Cart
Mortar Baby Dragon Cannon Cart
Bomber Mortar Wizard Baby Dragon Cannon Cart
Mortar Wizard Baby Dragon Cannon Cart
Mortar
Bomber
Bomber Mortar Wizard Baby Dragon
Bomber Mortar Wizard Baby Dragon
Baby Dragon
Wizard
Mortar Baby Dragon Cannon Cart
Bomber Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar Baby Dragon
Wizard Baby Dragon
Wizard
Bomber Mortar Wizard
Wizard
Cannon Cart
Wizard Baby Dragon
Wizard Baby Dragon Cannon Cart
Bomber Mortar Wizard Baby Dragon
Cannon Cart
Baby Dragon
Mortar Baby Dragon Cannon Cart
Cannon Cart
Mortar Wizard

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