My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Baby Dragon Witch Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Musketeer Wizard Witch Electro Wizard
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Battle Healer Wizard Baby Dragon Witch Electro Wizard
Fireball
Bomber Musketeer Battle Healer Wizard Baby Dragon Witch Electro Wizard
Poison
Bomber Musketeer Battle Healer Wizard Witch Electro Wizard
Lightning
Musketeer Battle Healer Wizard Baby Dragon Witch Electro Wizard Goblinstein
Rocket
Musketeer Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Musketeer Battle Healer Baby Dragon Electro Wizard Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Musketeer Battle Healer Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Healer Baby Dragon
Musketeer
Battle Healer Baby Dragon
Battle Healer
Baby Dragon Bomber Musketeer Witch Electro Wizard
Wizard
Baby Dragon
Battle Healer Bomber Musketeer Witch Electro Wizard
Witch
Battle Healer Baby Dragon
Electro Wizard
Battle Healer Baby Dragon
Goblinstein

Defense Synergies 2 8

Bomber
Electro Wizard
Musketeer
Battle Healer Baby Dragon Electro Wizard
Battle Healer
Musketeer Baby Dragon Witch Electro Wizard
Wizard
Electro Wizard
Baby Dragon
Battle Healer Musketeer Witch
Witch
Battle Healer Baby Dragon Electro Wizard
Electro Wizard
Bomber Musketeer Battle Healer Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Wizard Baby Dragon Electro Wizard
Musketeer Battle Healer Witch Electro Wizard
Witch Bomber Musketeer Electro Wizard
Witch Musketeer Electro Wizard
Bomber Battle Healer
Bomber Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Wizard Baby Dragon Witch
Musketeer Battle Healer Baby Dragon Electro Wizard
Witch Musketeer
Bomber Musketeer Battle Healer Electro Wizard
Witch Electro Wizard Bomber Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon Witch Electro Wizard
Bomber Musketeer Battle Healer Wizard Witch Electro Wizard
Bomber Wizard Baby Dragon Witch Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bomber Musketeer Witch Electro Wizard
Bomber Musketeer Battle Healer Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Witch Bomber Musketeer Battle Healer Electro Wizard
Musketeer Electro Wizard
Bomber Wizard Musketeer Battle Healer Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Electro Wizard
Electro Wizard Bomber Musketeer Battle Healer Wizard Baby Dragon
Musketeer Battle Healer Witch Electro Wizard
Musketeer Battle Healer Electro Wizard
Musketeer Battle Healer Witch
Wizard Musketeer Baby Dragon Witch Electro Wizard
Musketeer Battle Healer Witch Electro Wizard
Battle Healer
Electro Wizard Baby Dragon Witch
Witch Musketeer
Musketeer Witch
Electro Wizard
Wizard Witch
Wizard Bomber Musketeer Baby Dragon Witch
Witch Electro Wizard Bomber Musketeer Battle Healer Baby Dragon
Bomber Musketeer Battle Healer Wizard Baby Dragon Witch Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard
Baby Dragon
Musketeer
Bomber Wizard Baby Dragon
Wizard Musketeer Baby Dragon Witch
Bomber Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Musketeer Electro Wizard
Musketeer Wizard Electro Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon
Bomber
Bomber Musketeer Wizard Baby Dragon Electro Wizard
Bomber Wizard Baby Dragon Witch
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Musketeer Wizard Baby Dragon Witch Electro Wizard
Musketeer Wizard Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Musketeer Wizard Witch
Bomber Musketeer Wizard
Electro Wizard
Wizard
Electro Wizard Musketeer Witch
Musketeer Wizard Baby Dragon Witch Electro Wizard
Musketeer Wizard Baby Dragon Electro Wizard
Bomber Musketeer Wizard Baby Dragon
Musketeer
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Baby Dragon Witch Electro Wizard
Wizard

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