My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel
Giant Snowball
Bomber Musketeer Goblin Barrel Witch Princess
Zap
Bomber Goblin Barrel Witch Princess
Barbarian Barrel
Bomber Musketeer Goblin Barrel Witch Princess Electro Wizard
The Log
Bomber Musketeer Goblin Barrel Witch Princess
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch Princess
Royal Delivery
Bomber Musketeer Goblin Barrel Witch Princess Electro Wizard
Fireball
Bomber Musketeer Goblin Barrel Witch Princess Electro Wizard
Poison
Bomber Musketeer Witch Princess Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Barrel Princess Musketeer Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Barrel Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Musketeer
Giant The Log
Giant
Bomber Musketeer Goblin Barrel Witch The Log Princess Electro Wizard
Goblin Barrel
Giant Princess
Witch
Giant
The Log
Musketeer Giant Princess
Princess
Giant Goblin Barrel The Log
Electro Wizard
Giant

Defense Synergies 1 7

Bomber
The Log Electro Wizard
Musketeer
The Log Electro Wizard
Giant
Goblin Barrel
Witch
The Log Electro Wizard
The Log
Musketeer Bomber Witch Princess Electro Wizard
Princess
The Log
Electro Wizard
Bomber Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer The Log Electro Wizard
Musketeer Witch The Log Electro Wizard
Witch Bomber Musketeer Electro Wizard
Witch Musketeer Electro Wizard
Bomber The Log Princess
The Log Bomber Musketeer Electro Wizard
Musketeer Electro Wizard Witch Princess
Musketeer The Log Electro Wizard
Witch Musketeer Princess
Bomber Musketeer Electro Wizard
Witch Electro Wizard Bomber Musketeer The Log Princess
Musketeer Witch Princess Electro Wizard
Bomber Musketeer Witch The Log Electro Wizard
Bomber Witch The Log Princess Electro Wizard
Electro Wizard
The Log Electro Wizard
Bomber Musketeer Witch Electro Wizard
Bomber Musketeer Witch The Log Electro Wizard
Witch The Log Bomber Musketeer Princess Electro Wizard
Musketeer Electro Wizard
Bomber Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Bomber Musketeer The Log
Musketeer Witch The Log Electro Wizard
Musketeer The Log Electro Wizard
Musketeer Witch
Musketeer Witch Princess Electro Wizard
Musketeer Witch Electro Wizard
Electro Wizard Witch The Log
Witch Musketeer
Musketeer Witch
The Log Electro Wizard
Witch
Bomber Musketeer Witch Princess
Witch Electro Wizard Bomber Musketeer The Log
Bomber Musketeer Witch The Log Princess Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Musketeer The Log Princess Electro Wizard
The Log
Musketeer The Log
Bomber The Log
Musketeer Witch Princess
Bomber Musketeer Witch The Log Princess
The Log Princess
The Log
Musketeer Electro Wizard
Musketeer The Log Princess Electro Wizard
Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Bomber Musketeer Witch The Log Princess
Musketeer The Log Princess
Bomber
Bomber Musketeer The Log Princess Electro Wizard
Bomber Witch The Log Princess
Musketeer The Log
Princess
Musketeer The Log
Musketeer The Log
The Log Bomber Witch Princess
Witch
The Log Musketeer Witch Princess Electro Wizard
Musketeer Witch The Log Princess
Musketeer The Log
Musketeer Witch Princess Electro Wizard
Electro Wizard Musketeer Witch
Bomber Musketeer The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Musketeer Witch Princess
Musketeer Witch Princess Electro Wizard
The Log
Musketeer Princess Electro Wizard
The Log Bomber Musketeer Princess
Musketeer
Musketeer Witch The Log Princess Electro Wizard
Musketeer Witch Princess Electro Wizard
Musketeer Witch The Log Princess Electro Wizard

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