My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Miner Inferno Dragon
Giant Snowball
Bomber Musketeer Hog Rider Goblin Barrel Miner Inferno Dragon
Zap
Bomber Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Musketeer Goblin Barrel Electro Wizard
The Log
Bomber Musketeer Hog Rider Goblin Barrel
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Musketeer Hog Rider Goblin Barrel Miner Electro Wizard Inferno Dragon
Fireball
Bomber Musketeer Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bomber Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Inferno Dragon Goblinstein
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Miner Musketeer Hog Rider Electro Wizard Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Miner Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Miner
Musketeer
Hog Rider Miner
Hog Rider
Musketeer Bomber Goblin Barrel Electro Wizard
Goblin Barrel
Hog Rider Miner
Miner
Bomber Musketeer Goblin Barrel Electro Wizard Inferno Dragon
Electro Wizard
Hog Rider Miner
Inferno Dragon
Miner
Goblinstein

Defense Synergies 0 5

Bomber
Miner Electro Wizard
Musketeer
Miner Electro Wizard
Hog Rider
Goblin Barrel
Miner
Bomber Musketeer
Electro Wizard
Bomber Musketeer Inferno Dragon
Inferno Dragon
Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Electro Wizard
Inferno Dragon Musketeer Electro Wizard
Bomber Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Musketeer Electro Wizard
Bomber
Bomber Musketeer Electro Wizard
Musketeer Electro Wizard Inferno Dragon
Musketeer Electro Wizard
Inferno Dragon Musketeer
Bomber Musketeer Miner Electro Wizard
Electro Wizard Bomber Musketeer
Musketeer Inferno Dragon Electro Wizard
Bomber Musketeer Electro Wizard
Bomber Electro Wizard
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Bomber Musketeer Electro Wizard
Bomber Musketeer Electro Wizard
Bomber Musketeer Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Bomber Musketeer Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomber Musketeer Miner Inferno Dragon
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Inferno Dragon
Musketeer Electro Wizard
Musketeer Electro Wizard
Inferno Dragon
Electro Wizard Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Electro Wizard
Bomber Musketeer
Electro Wizard Bomber Musketeer Inferno Dragon
Bomber Musketeer Electro Wizard Inferno Dragon
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Miner Electro Wizard
Miner
Musketeer
Bomber
Musketeer
Bomber Musketeer
Miner
Musketeer Electro Wizard
Miner Musketeer Electro Wizard
Musketeer
Musketeer Miner
Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber
Bomber Musketeer Electro Wizard
Bomber Miner
Musketeer
Musketeer
Musketeer
Bomber
Inferno Dragon
Miner Musketeer Electro Wizard
Musketeer Miner
Miner Musketeer
Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Musketeer Miner
Electro Wizard
Electro Wizard Musketeer
Musketeer Electro Wizard
Miner Musketeer Electro Wizard
Bomber Musketeer
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Miner Electro Wizard
Inferno Dragon

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