My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Baby Dragon Prince Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Miner Ram Rider Sparky
Giant Snowball
Bomber Musketeer Baby Dragon Miner Ram Rider
Zap
Bomber Prince Ram Rider Sparky
Barbarian Barrel
Bomber Musketeer Sparky
The Log
Bomber Musketeer Prince Ram Rider Sparky
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Baby Dragon Prince Miner Ram Rider Sparky
Fireball
Bomber Musketeer Baby Dragon Ram Rider Sparky
Poison
Bomber Musketeer Sparky
Lightning
Musketeer Baby Dragon Prince Ram Rider Sparky
Rocket
Musketeer Prince Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Miner Musketeer Baby Dragon Prince Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Miner Musketeer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Prince Miner Ram Rider Sparky
Musketeer
Baby Dragon Prince Miner Ram Rider
Rage
Sparky Prince
Baby Dragon
Bomber Musketeer Prince Miner Ram Rider Sparky
Prince
Bomber Musketeer Rage Baby Dragon Miner Ram Rider
Miner
Bomber Musketeer Baby Dragon Prince Sparky
Ram Rider
Bomber Musketeer Baby Dragon Prince
Sparky
Rage Bomber Baby Dragon Miner

Defense Synergies 0 5

Bomber
Miner
Musketeer
Baby Dragon Miner Ram Rider
Rage
Baby Dragon
Musketeer Prince
Prince
Baby Dragon
Miner
Bomber Musketeer
Ram Rider
Musketeer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Baby Dragon Ram Rider Sparky
Sparky Bomber Musketeer Prince Ram Rider
Prince Ram Rider Sparky Bomber Musketeer
Prince Sparky Bomber Musketeer Ram Rider
Bomber Prince Sparky
Bomber Musketeer Baby Dragon
Musketeer Ram Rider Baby Dragon
Musketeer Baby Dragon Ram Rider Sparky
Sparky Musketeer Prince
Bomber Musketeer Prince Miner Sparky
Bomber Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Ram Rider
Prince Sparky Bomber Musketeer Ram Rider
Bomber Sparky Baby Dragon Prince
Sparky Prince Ram Rider
Prince Ram Rider Sparky
Sparky Bomber Musketeer Prince
Bomber Musketeer Baby Dragon Prince Ram Rider
Baby Dragon Bomber Musketeer Ram Rider
Sparky Musketeer Prince Ram Rider
Bomber Musketeer Baby Dragon Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Bomber Musketeer Baby Dragon Prince Miner
Musketeer Prince Ram Rider Sparky
Prince Musketeer Ram Rider Sparky
Musketeer Prince Ram Rider Sparky
Musketeer Baby Dragon Ram Rider
Prince Sparky Musketeer Ram Rider
Prince Sparky
Baby Dragon Prince Sparky
Musketeer Sparky
Musketeer Prince Sparky
Prince
Prince Ram Rider Sparky
Bomber Musketeer Baby Dragon Sparky
Sparky Bomber Musketeer Baby Dragon Prince
Bomber Musketeer Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Miner Ram Rider
Baby Dragon Miner Sparky
Musketeer Prince Sparky
Bomber Baby Dragon Sparky
Musketeer Baby Dragon Ram Rider
Bomber Musketeer Baby Dragon Sparky
Baby Dragon Ram Rider
Miner Ram Rider
Musketeer Prince Sparky
Miner Musketeer Prince Ram Rider Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Miner Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Prince Sparky
Bomber Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Sparky
Bomber Sparky
Bomber Musketeer Baby Dragon Prince Sparky
Bomber Baby Dragon Miner
Musketeer Baby Dragon Prince Sparky
Musketeer Prince Sparky
Musketeer Baby Dragon
Bomber Baby Dragon Sparky
Miner Musketeer Baby Dragon Ram Rider Sparky
Musketeer Baby Dragon Prince Miner Ram Rider Sparky
Miner Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Sparky
Musketeer
Sparky
Bomber Musketeer Miner Sparky
Sparky
Prince Sparky
Sparky
Musketeer Prince
Musketeer Baby Dragon Ram Rider
Miner Musketeer Baby Dragon Prince Sparky
Bomber Musketeer Baby Dragon
Sparky
Musketeer Prince Sparky
Musketeer Baby Dragon Sparky
Musketeer
Musketeer Baby Dragon Prince Miner Sparky

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