My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Goblin Cage Dark Prince Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Inferno Dragon
Giant Snowball
Bomber Musketeer Inferno Dragon
Zap
Bomber Dark Prince Inferno Dragon
Barbarian Barrel
Bomber Musketeer Goblin Cage Dark Prince
The Log
Bomber Musketeer Goblin Cage Dark Prince
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Musketeer Goblin Cage Dark Prince Inferno Dragon
Fireball
Bomber Musketeer Goblin Cage Inferno Dragon
Poison
Bomber Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage Dark Prince Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Musketeer Goblin Cage Dark Prince Inferno Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tornado Musketeer Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Dark Prince
Musketeer
Goblin Cage Dark Prince
Goblin Cage
Bomber Musketeer Dark Prince
Tornado
Electro Giant Dark Prince
Dark Prince
Electro Giant Bomber Musketeer Goblin Cage Tornado Lightning
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 14

Bomber
Goblin Cage Tornado Dark Prince Electro Giant
Musketeer
Goblin Cage Tornado Dark Prince
Goblin Cage
Bomber Musketeer Tornado Electro Giant Inferno Dragon
Tornado
Bomber Musketeer Goblin Cage Dark Prince Electro Giant Inferno Dragon
Dark Prince
Bomber Musketeer Tornado
Lightning
Electro Giant
Bomber Goblin Cage Tornado Inferno Dragon
Inferno Dragon
Goblin Cage Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Musketeer Goblin Cage
Inferno Dragon Musketeer Goblin Cage Dark Prince
Goblin Cage Tornado Bomber Musketeer Dark Prince Lightning Inferno Dragon
Goblin Cage Inferno Dragon Musketeer Dark Prince
Lightning Bomber Goblin Cage Tornado Dark Prince
Tornado Bomber Musketeer Dark Prince
Musketeer Tornado Lightning Inferno Dragon Goblin Cage
Lightning Musketeer Goblin Cage Electro Giant
Inferno Dragon Musketeer Goblin Cage Tornado
Tornado Bomber Musketeer Dark Prince
Bomber Musketeer Tornado Dark Prince Electro Giant
Musketeer Inferno Dragon Tornado
Goblin Cage Bomber Musketeer Dark Prince Lightning
Bomber Goblin Cage Tornado Dark Prince
Inferno Dragon Goblin Cage
Tornado Goblin Cage Lightning Electro Giant Inferno Dragon
Bomber Musketeer Goblin Cage Tornado Dark Prince
Goblin Cage Bomber Musketeer Tornado Dark Prince
Goblin Cage Tornado Bomber Musketeer Dark Prince Inferno Dragon
Musketeer Goblin Cage Tornado Inferno Dragon
Bomber Dark Prince Musketeer Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Electro Giant
Bomber Musketeer Lightning Inferno Dragon
Musketeer Goblin Cage Dark Prince Lightning
Dark Prince Lightning Musketeer Goblin Cage Tornado
Musketeer Goblin Cage Dark Prince Inferno Dragon
Electro Giant Musketeer Tornado
Dark Prince Musketeer Goblin Cage Lightning
Goblin Cage Dark Prince Inferno Dragon
Goblin Cage Lightning Tornado Dark Prince Inferno Dragon
Musketeer Goblin Cage Inferno Dragon
Inferno Dragon Musketeer Goblin Cage Dark Prince
Lightning Goblin Cage Tornado Dark Prince Electro Giant
Dark Prince Lightning Goblin Cage
Bomber Musketeer Goblin Cage Electro Giant
Electro Giant Bomber Musketeer Goblin Cage Tornado Dark Prince Lightning Inferno Dragon
Bomber Musketeer Goblin Cage Dark Prince Electro Giant Inferno Dragon
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer Tornado
Lightning
Lightning Musketeer Dark Prince
Bomber Dark Prince
Electro Giant Musketeer Tornado
Bomber Musketeer Tornado
Tornado Lightning
Tornado Lightning
Lightning Musketeer Tornado
Lightning Musketeer Tornado Dark Prince
Lightning Musketeer Tornado
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Bomber Musketeer
Lightning Musketeer
Lightning Tornado
Bomber Lightning
Lightning Bomber Musketeer Dark Prince
Lightning Bomber Tornado Electro Giant
Lightning Musketeer
Lightning Tornado
Musketeer Tornado Lightning
Lightning Musketeer
Tornado Electro Giant Bomber Dark Prince
Inferno Dragon
Musketeer Tornado Lightning
Lightning Musketeer Tornado
Lightning Musketeer Tornado
Lightning Musketeer Tornado Electro Giant
Lightning Musketeer Electro Giant
Lightning
Lightning Bomber Musketeer
Lightning
Lightning
Lightning Musketeer Dark Prince
Lightning Musketeer Tornado
Lightning Musketeer Dark Prince
Bomber Musketeer Lightning
Lightning Tornado Electro Giant
Musketeer Dark Prince
Electro Giant Musketeer Tornado Lightning
Musketeer Tornado Lightning
Lightning Musketeer Tornado Dark Prince Electro Giant
Inferno Dragon
Lightning

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