My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Musketeer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Guards Night Witch Graveyard
Giant Snowball
Bomber Royal Recruits Musketeer Guards Night Witch Graveyard
Zap
Bomber Guards Night Witch Graveyard
Barbarian Barrel
Bomber Royal Recruits Musketeer Guards Night Witch Graveyard
The Log
Bomber Royal Recruits Musketeer Guards Graveyard
Earthquake
Bomber Guards Graveyard
Arrows
Bomber Royal Recruits Guards Night Witch Graveyard
Royal Delivery
Bomber Royal Recruits Musketeer Guards Night Witch Graveyard
Fireball
Bomber Musketeer Night Witch
Poison
Bomber Royal Recruits Musketeer Guards Night Witch Graveyard
Lightning
Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Tornado Void Musketeer Night Witch Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Guards Tornado Void

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Graveyard
Royal Recruits
Bomber Musketeer Graveyard
Musketeer
Royal Recruits Graveyard
Guards
Graveyard
Tornado
Night Witch Graveyard
Void
Night Witch
Tornado Graveyard
Graveyard
Bomber Royal Recruits Musketeer Guards Tornado Night Witch

Defense Synergies 1 5

Bomber
Royal Recruits Guards Tornado
Royal Recruits
Bomber Tornado
Musketeer
Guards Tornado
Guards
Musketeer Bomber
Tornado
Bomber Royal Recruits Musketeer
Void
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Musketeer Void
Royal Recruits Musketeer Night Witch
Tornado Bomber Royal Recruits Musketeer Void Night Witch
Royal Recruits Night Witch Musketeer Guards
Bomber Royal Recruits Tornado
Tornado Bomber Musketeer Guards Night Witch
Musketeer Tornado Void Night Witch
Royal Recruits Musketeer Void
Royal Recruits Musketeer Tornado Night Witch
Guards Tornado Bomber Royal Recruits Musketeer Night Witch
Guards Bomber Royal Recruits Musketeer Tornado Night Witch
Musketeer Tornado Night Witch
Royal Recruits Night Witch Bomber Musketeer Guards
Bomber Royal Recruits Guards Tornado Night Witch
Royal Recruits
Tornado Royal Recruits
Bomber Royal Recruits Musketeer Tornado Night Witch
Bomber Royal Recruits Musketeer Guards Tornado Night Witch
Tornado Bomber Royal Recruits Musketeer Guards
Royal Recruits Musketeer Tornado
Bomber Royal Recruits Musketeer Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Void
Void Bomber Musketeer
Royal Recruits Guards Musketeer
Royal Recruits Guards Musketeer Tornado Night Witch
Royal Recruits Musketeer Guards Night Witch
Musketeer Tornado
Royal Recruits Guards Musketeer Void Night Witch
Royal Recruits
Royal Recruits Void Tornado
Royal Recruits Musketeer Guards
Royal Recruits Musketeer Guards
Royal Recruits Guards Tornado Void
Royal Recruits Guards Night Witch
Royal Recruits Bomber Musketeer
Royal Recruits Guards Bomber Musketeer Tornado Night Witch
Bomber Royal Recruits Musketeer
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Musketeer Guards
Void Musketeer Tornado
Void
Royal Recruits Musketeer Guards Void
Bomber
Musketeer Tornado
Bomber Musketeer Tornado
Tornado
Void Tornado
Musketeer Guards Tornado Void Night Witch
Void Royal Recruits Musketeer Tornado
Void Musketeer Tornado
Musketeer Void
Musketeer Void
Musketeer
Bomber Musketeer
Royal Recruits Musketeer
Tornado
Bomber Night Witch
Void Bomber Musketeer
Bomber Tornado Void
Musketeer Void Night Witch
Tornado Void
Void Musketeer Tornado
Royal Recruits Musketeer Void
Tornado Bomber
Void Musketeer Tornado
Void Musketeer Tornado
Void Musketeer Tornado
Musketeer Tornado Void Night Witch
Musketeer Guards Void
Void Night Witch
Void Bomber Musketeer Night Witch
Void
Royal Recruits Musketeer Guards Void Night Witch
Musketeer Tornado
Void Musketeer
Bomber Musketeer
Void Tornado
Royal Recruits Musketeer
Royal Recruits Musketeer Guards Tornado
Musketeer Tornado Void
Void Royal Recruits Musketeer Tornado
Void
Void

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