My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Wizard Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Giant Skeleton
Giant Snowball
Bomber Musketeer Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Musketeer Valkyrie Wizard Skeleton Army Witch Giant Skeleton
The Log
Bomber Musketeer Skeleton Army Witch Giant Skeleton
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Musketeer Valkyrie Wizard Skeleton Army Witch Giant Skeleton P.E.K.K.A
Fireball
Bomber Musketeer Wizard Skeleton Army Witch
Poison
Bomber Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Musketeer Valkyrie Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Musketeer Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Giant Skeleton P.E.K.K.A
Musketeer
Valkyrie Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Bomber Wizard Witch Giant Skeleton P.E.K.K.A
Wizard
Valkyrie Giant Skeleton P.E.K.K.A
Skeleton Army
Witch
Valkyrie Giant Skeleton P.E.K.K.A
Giant Skeleton
Bomber Musketeer Valkyrie Wizard Witch
P.E.K.K.A
Bomber Musketeer Valkyrie Wizard Witch

Defense Synergies 1 13

Bomber
Valkyrie P.E.K.K.A
Musketeer
Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Bomber Wizard Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army
Musketeer Wizard Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Musketeer Wizard Skeleton Army Witch
P.E.K.K.A
Bomber Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Wizard
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bomber Musketeer Valkyrie Giant Skeleton
Skeleton Army Witch P.E.K.K.A Musketeer Valkyrie
Bomber Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Bomber Musketeer Valkyrie
Musketeer Wizard Witch
Musketeer Valkyrie Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Musketeer Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Bomber Musketeer Wizard Giant Skeleton
Musketeer Wizard Witch
Skeleton Army P.E.K.K.A Bomber Musketeer Valkyrie Wizard Witch Giant Skeleton
Bomber Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Bomber Musketeer Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie Bomber Musketeer Wizard Skeleton Army Witch
Valkyrie Wizard Witch Bomber Musketeer Giant Skeleton
P.E.K.K.A Musketeer
Bomber Valkyrie Wizard Skeleton Army Musketeer Witch Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton P.E.K.K.A
Bomber Musketeer Valkyrie Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A Musketeer
Giant Skeleton P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Wizard Musketeer Witch
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Valkyrie Witch Giant Skeleton
Skeleton Army P.E.K.K.A Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Musketeer Valkyrie Giant Skeleton P.E.K.K.A
Valkyrie Bomber Musketeer Wizard Witch Giant Skeleton P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Giant Skeleton
Musketeer
Giant Skeleton
Musketeer Valkyrie Giant Skeleton
Bomber Wizard Valkyrie
Wizard Musketeer Witch
Bomber Musketeer Wizard Witch
Wizard
Wizard
Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Bomber Musketeer Wizard Witch
Musketeer Wizard
Bomber
Bomber Musketeer Wizard
Bomber Valkyrie Wizard Witch
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Bomber Valkyrie Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Witch
Bomber Musketeer Wizard
P.E.K.K.A Giant Skeleton
Wizard
Musketeer Skeleton Army Witch
Musketeer Wizard Witch
Musketeer Valkyrie Wizard
Bomber Musketeer Wizard
Giant Skeleton
Musketeer P.E.K.K.A
Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton
P.E.K.K.A
Wizard

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