My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Cannon Cart Miner
Giant Snowball
Bomber Miner
Zap
Bomber Royal Giant Cannon Cart
Barbarian Barrel
Electro Spirit Bomber Cannon Cart
The Log
Electro Spirit Bomber Royal Giant Cannon Cart
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Cannon Cart Miner
Fireball
Bomber Cannon Cart
Poison
Bomber
Lightning
Cannon Cart Monk
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Earthquake Miner Fireball Cannon Cart Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Earthquake Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Cannon Cart Miner
Bomber
Royal Giant Cannon Cart Miner Monk
Royal Giant
Bomber Earthquake Fireball Miner Electro Spirit Cannon Cart Monk
Earthquake
Royal Giant Fireball
Fireball
Royal Giant Electro Spirit Earthquake Miner
Cannon Cart
Electro Spirit Bomber Royal Giant Miner
Miner
Royal Giant Electro Spirit Bomber Fireball Cannon Cart
Monk
Bomber Royal Giant

Defense Synergies 0 3

Electro Spirit
Bomber
Miner
Royal Giant
Earthquake
Fireball
Fireball
Earthquake Miner
Cannon Cart
Miner
Bomber Fireball
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Bomber Fireball
Cannon Cart Monk
Bomber Cannon Cart
Cannon Cart Monk
Bomber Earthquake Fireball Monk
Fireball Electro Spirit Bomber Earthquake Cannon Cart
Electro Spirit Fireball
Earthquake Electro Spirit Fireball Cannon Cart Monk
Bomber Cannon Cart Miner
Electro Spirit Bomber Earthquake Fireball Cannon Cart
Fireball
Bomber Earthquake Fireball Cannon Cart
Bomber Fireball Electro Spirit Earthquake Cannon Cart
Cannon Cart
Monk Fireball
Bomber Fireball Cannon Cart
Fireball Electro Spirit Bomber Cannon Cart
Earthquake Electro Spirit Bomber Fireball Cannon Cart
Cannon Cart
Bomber Electro Spirit Earthquake Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart
Fireball Bomber Cannon Cart Miner Monk
Cannon Cart
Fireball Cannon Cart Monk
Cannon Cart
Fireball Electro Spirit Monk
Fireball Cannon Cart
Cannon Cart
Electro Spirit Fireball Cannon Cart Monk
Cannon Cart
Monk Fireball
Cannon Cart Fireball
Bomber Fireball Cannon Cart
Electro Spirit Bomber Fireball Cannon Cart Monk
Electro Spirit Bomber Earthquake Fireball Cannon Cart
Electro Spirit Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Monk
Fireball Monk Miner
Earthquake Fireball Cannon Cart Miner
Earthquake Cannon Cart Fireball
Bomber Fireball Earthquake
Fireball Electro Spirit Monk
Bomber Earthquake
Earthquake Fireball
Fireball Miner Monk
Fireball
Miner Monk Earthquake Fireball Cannon Cart
Fireball Monk
Earthquake Fireball Cannon Cart Miner
Earthquake Fireball Cannon Cart Monk
Earthquake Fireball Cannon Cart
Earthquake Bomber Fireball Cannon Cart
Earthquake Fireball Cannon Cart
Monk Earthquake Fireball
Bomber
Bomber Earthquake Fireball Monk
Bomber Earthquake Fireball Miner Monk
Earthquake Fireball Monk
Fireball
Monk
Earthquake Fireball Cannon Cart Monk
Earthquake Electro Spirit Bomber Fireball
Fireball Miner Earthquake Monk
Fireball Miner Monk
Fireball Miner
Fireball
Electro Spirit Fireball
Fireball
Bomber Earthquake Fireball Miner
Electro Spirit Fireball Monk
Earthquake Fireball Monk
Earthquake Electro Spirit Fireball Cannon Cart
Fireball Monk
Fireball
Fireball Miner Cannon Cart
Bomber Earthquake Fireball
Monk Fireball
Cannon Cart
Electro Spirit Fireball
Fireball
Fireball Cannon Cart Miner Monk
Cannon Cart
Fireball Monk

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