My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Royal Giant Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Bomber Inferno Tower Wizard Goblin Barrel Witch
The Log
Bomber Royal Giant Goblin Barrel Witch
Earthquake
Bomber Inferno Tower Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Bomber Inferno Tower Wizard Goblin Barrel Witch
Poison
Bomber Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Poison Inferno Tower Wizard Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Goblin Barrel Poison Inferno Tower

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant P.E.K.K.A
Royal Giant
Bomber Goblin Barrel Poison Wizard Witch
Inferno Tower
Wizard
Royal Giant P.E.K.K.A
Goblin Barrel
Royal Giant P.E.K.K.A
Poison
Royal Giant P.E.K.K.A
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Poison Bomber Wizard Goblin Barrel Witch

Defense Synergies 0 3

Bomber
P.E.K.K.A
Royal Giant
Inferno Tower
Poison
Wizard
P.E.K.K.A
Goblin Barrel
Poison
Inferno Tower
Witch
P.E.K.K.A
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard
Inferno Tower P.E.K.K.A Witch
Inferno Tower Witch P.E.K.K.A Bomber
Inferno Tower Witch P.E.K.K.A
Bomber Poison P.E.K.K.A
Bomber
Inferno Tower Wizard Poison Witch
Inferno Tower Poison P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Bomber Inferno Tower
Poison Witch Bomber Wizard
Inferno Tower Wizard Poison Witch
Inferno Tower P.E.K.K.A Bomber Wizard Witch
Bomber Wizard Poison Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Bomber Inferno Tower Poison Witch P.E.K.K.A
Bomber Wizard Witch
Wizard Poison Witch Bomber
P.E.K.K.A Inferno Tower
Bomber Wizard Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch P.E.K.K.A
Poison Bomber Wizard
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Witch
Wizard Poison Witch
P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Poison Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Poison
P.E.K.K.A Inferno Tower Wizard Witch
Wizard Bomber Witch
Inferno Tower Witch Bomber Poison P.E.K.K.A
Poison Bomber Inferno Tower Wizard Witch P.E.K.K.A
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Bomber Wizard Poison
Wizard Poison Witch
Bomber Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Bomber Wizard Poison Witch
Wizard Poison
Poison
Bomber
Bomber Wizard Poison
Bomber Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Bomber Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Wizard Witch
Wizard Poison Witch
Poison Bomber Wizard
Poison
P.E.K.K.A
Wizard Poison
Witch
Poison Wizard Witch
Poison Wizard
Bomber Wizard Poison
Poison
P.E.K.K.A
Poison Witch
Poison Witch
Poison Witch
P.E.K.K.A
Wizard

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