My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Musketeer Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Royal Giant Musketeer Electro Dragon Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Dart Goblin Musketeer Electro Dragon
Zap
Bomber Royal Giant Dart Goblin
Barbarian Barrel
Bomber Rascals Dart Goblin Musketeer Magic Archer
The Log
Bomber Rascals Royal Giant Dart Goblin Musketeer
Earthquake
Bomber
Arrows
Bomber Rascals Dart Goblin
Royal Delivery
Bomber Rascals Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Fireball
Bomber Rascals Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Poison
Bomber Rascals Dart Goblin Musketeer Electro Dragon Magic Archer
Lightning
Musketeer Electro Dragon Bowler Magic Archer
Rocket
Rascals Musketeer Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Musketeer Magic Archer Rascals Electro Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Dart Goblin Musketeer Magic Archer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Rascals
Dart Goblin Musketeer Electro Dragon Magic Archer
Royal Giant
Bomber Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Dart Goblin
Royal Giant Rascals Electro Dragon Bowler
Musketeer
Rascals Royal Giant Electro Dragon Bowler
Electro Dragon
Rascals Royal Giant Dart Goblin Musketeer Bowler Magic Archer
Bowler
Royal Giant Dart Goblin Musketeer Electro Dragon Magic Archer
Magic Archer
Rascals Royal Giant Electro Dragon Bowler

Defense Synergies 0 8

Bomber
Rascals
Dart Goblin Musketeer
Royal Giant
Dart Goblin
Rascals Musketeer Electro Dragon Bowler Magic Archer
Musketeer
Rascals Dart Goblin Bowler
Electro Dragon
Dart Goblin Bowler
Bowler
Dart Goblin Musketeer Electro Dragon
Magic Archer
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Dart Goblin Musketeer Electro Dragon Magic Archer
Rascals Dart Goblin Musketeer Electro Dragon
Bowler Bomber Rascals Dart Goblin Musketeer Electro Dragon
Rascals Dart Goblin Musketeer Electro Dragon Bowler
Bomber Bowler
Bowler Bomber Rascals Dart Goblin Musketeer Electro Dragon Magic Archer
Dart Goblin Musketeer Rascals Electro Dragon Magic Archer
Bowler Rascals Dart Goblin Musketeer Electro Dragon Magic Archer
Rascals Musketeer
Bomber Rascals Dart Goblin Musketeer Bowler
Dart Goblin Bomber Rascals Musketeer Electro Dragon Bowler Magic Archer
Musketeer Rascals Dart Goblin Electro Dragon Magic Archer
Bowler Bomber Rascals Musketeer Electro Dragon
Bomber Bowler Rascals Dart Goblin Electro Dragon Magic Archer
Rascals
Rascals Bowler
Bomber Rascals Musketeer Electro Dragon Bowler
Bomber Rascals Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Bomber Rascals Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Dart Goblin Musketeer
Bomber Rascals Bowler Dart Goblin Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Bowler
Bomber Musketeer Electro Dragon Bowler Magic Archer
Rascals Musketeer Electro Dragon Bowler
Bowler Rascals Musketeer
Rascals Musketeer Bowler
Rascals Dart Goblin Musketeer Electro Dragon Magic Archer
Rascals Dart Goblin Musketeer Bowler
Rascals
Electro Dragon Magic Archer
Dart Goblin Musketeer
Rascals Dart Goblin Musketeer Electro Dragon Bowler
Bowler
Rascals Bowler
Bomber Rascals Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Rascals Electro Dragon Bomber Dart Goblin Musketeer Bowler Magic Archer
Bowler Bomber Rascals Dart Goblin Musketeer Electro Dragon Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Dart Goblin Musketeer Electro Dragon
Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Dart Goblin Electro Dragon Magic Archer
Rascals Dart Goblin Musketeer
Bomber Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Bomber Dart Goblin Musketeer Bowler Magic Archer
Dart Goblin Electro Dragon Bowler Magic Archer
Dart Goblin Electro Dragon
Musketeer Electro Dragon Bowler
Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Dart Goblin Musketeer Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Dart Goblin Musketeer Magic Archer
Bomber Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Magic Archer Dart Goblin Musketeer Electro Dragon Bowler
Bomber
Bomber Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Bomber Dart Goblin Electro Dragon Bowler Magic Archer
Musketeer Bowler Magic Archer
Musketeer Bowler
Musketeer Electro Dragon
Bomber Electro Dragon Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Musketeer Electro Dragon Bowler Magic Archer
Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Electro Dragon Dart Goblin Musketeer
Bowler
Bomber Dart Goblin Musketeer Electro Dragon Magic Archer
Electro Dragon Magic Archer
Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Rascals Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Bomber Dart Goblin Musketeer Electro Dragon Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon
Electro Dragon Rascals Dart Goblin Musketeer Bowler Magic Archer
Dart Goblin Musketeer Electro Dragon Magic Archer
Electro Dragon Dart Goblin Musketeer Bowler Magic Archer
Dart Goblin Electro Dragon Bowler

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