My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Battle Ram Witch Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Battle Ram Inferno Dragon
Giant Snowball
Bomber Musketeer Battle Ram Witch Inferno Dragon Lumberjack
Zap
Bomber Royal Giant Battle Ram Witch Inferno Dragon
Barbarian Barrel
Bomber Musketeer Battle Ram Witch Lumberjack
The Log
Bomber Royal Giant Musketeer Battle Ram Witch Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Battle Ram Witch Inferno Dragon Lumberjack
Fireball
Bomber Musketeer Battle Ram Witch Inferno Dragon Lumberjack
Poison
Bomber Musketeer Witch
Lightning
Musketeer Battle Ram Witch Inferno Dragon Lumberjack
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Musketeer Battle Ram Inferno Dragon Lumberjack Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Musketeer Battle Ram Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Battle Ram Lumberjack Mega Knight
Royal Giant
Bomber Musketeer Witch Lumberjack
Musketeer
Royal Giant Battle Ram Lumberjack Mega Knight
Battle Ram
Bomber Musketeer Witch Lumberjack
Witch
Royal Giant Battle Ram Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Bomber Royal Giant Musketeer Battle Ram Witch Mega Knight
Mega Knight
Inferno Dragon Bomber Musketeer Witch Lumberjack

Defense Synergies 1 4

Bomber
Royal Giant
Musketeer
Lumberjack Mega Knight
Battle Ram
Witch
Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Musketeer Witch
Mega Knight
Musketeer Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Inferno Dragon Lumberjack Musketeer Witch Mega Knight
Witch Lumberjack Mega Knight Bomber Musketeer Inferno Dragon
Witch Inferno Dragon Lumberjack Musketeer Mega Knight
Bomber Lumberjack Mega Knight
Bomber Musketeer Lumberjack Mega Knight
Musketeer Inferno Dragon Witch
Musketeer Mega Knight
Witch Inferno Dragon Musketeer Lumberjack
Bomber Musketeer Lumberjack Mega Knight
Witch Bomber Musketeer Lumberjack Mega Knight
Musketeer Inferno Dragon Witch
Lumberjack Mega Knight Bomber Musketeer Witch
Bomber Mega Knight Witch Lumberjack
Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Bomber Musketeer Witch Lumberjack
Mega Knight Bomber Musketeer Witch Lumberjack
Witch Bomber Musketeer Inferno Dragon Lumberjack Mega Knight
Musketeer Inferno Dragon Lumberjack
Bomber Mega Knight Musketeer Witch Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Bomber Musketeer Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Musketeer Witch
Lumberjack Mega Knight Musketeer
Musketeer Witch Inferno Dragon Lumberjack Mega Knight
Musketeer Witch
Musketeer Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Witch Lumberjack
Mega Knight
Mega Knight Witch Lumberjack
Bomber Musketeer Witch Mega Knight
Witch Bomber Musketeer Inferno Dragon Lumberjack
Mega Knight Bomber Musketeer Witch Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Bomber Mega Knight
Musketeer Witch
Bomber Musketeer Witch
Musketeer Lumberjack
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Bomber Musketeer Witch
Musketeer Mega Knight
Bomber
Bomber Musketeer Mega Knight
Bomber Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Bomber Witch Mega Knight
Witch Inferno Dragon
Musketeer Witch
Musketeer Witch Mega Knight
Musketeer
Musketeer Witch
Musketeer Witch
Bomber Musketeer Mega Knight
Mega Knight
Musketeer Witch
Musketeer Witch
Musketeer Lumberjack Mega Knight
Bomber Musketeer
Musketeer Mega Knight
Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight
Inferno Dragon
Mega Knight

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