My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army
Giant Snowball
Bomber Skeleton Army Baby Dragon
Zap
Bomber Royal Giant Skeleton Army
Barbarian Barrel
Bomber Valkyrie Bomb Tower Skeleton Army
The Log
Bomber Royal Giant Skeleton Army
Earthquake
Bomber Bomb Tower Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Skeleton Army Baby Dragon
Fireball
Bomber Bomb Tower Skeleton Army Baby Dragon
Poison
Bomber Bomb Tower Skeleton Army
Lightning
Valkyrie Bomb Tower Baby Dragon
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Bomb Tower Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Valkyrie Bomb Tower Baby Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Skeleton Army Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Baby Dragon Mega Knight
Royal Giant
Bomber Baby Dragon The Log
Valkyrie
Bomber Baby Dragon
Bomb Tower
Skeleton Army
Baby Dragon
Bomber Royal Giant Valkyrie Mega Knight
The Log
Royal Giant Mega Knight
Mega Knight
Bomber Baby Dragon The Log

Defense Synergies 1 11

Bomber
Valkyrie The Log
Royal Giant
Valkyrie
Bomber Bomb Tower Baby Dragon The Log
Bomb Tower
The Log Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Bomb Tower The Log
Baby Dragon
Valkyrie Bomb Tower The Log Mega Knight
The Log
Bomb Tower Bomber Valkyrie Skeleton Army Baby Dragon Mega Knight
Mega Knight
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon The Log
Bomb Tower Skeleton Army Valkyrie The Log Mega Knight
Bomb Tower Skeleton Army Mega Knight Bomber Valkyrie
Bomb Tower Skeleton Army Valkyrie Mega Knight
Bomber Valkyrie Bomb Tower Skeleton Army The Log Mega Knight
Skeleton Army The Log Bomber Valkyrie Bomb Tower Baby Dragon Mega Knight
Bomb Tower Baby Dragon
Valkyrie Bomb Tower Baby Dragon The Log Mega Knight
Bomb Tower Skeleton Army
Skeleton Army Bomber Valkyrie Mega Knight
Valkyrie Skeleton Army Bomber Bomb Tower Baby Dragon The Log Mega Knight
Baby Dragon
Bomb Tower Skeleton Army Mega Knight Bomber Valkyrie The Log
Bomber Valkyrie Bomb Tower Skeleton Army Mega Knight Baby Dragon The Log
Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army The Log Mega Knight
Bomb Tower Mega Knight Bomber Valkyrie Skeleton Army
Valkyrie Bomb Tower Mega Knight Bomber Skeleton Army Baby Dragon The Log
Valkyrie Bomb Tower Baby Dragon The Log Bomber Mega Knight
Bomb Tower
Bomber Valkyrie Skeleton Army Mega Knight Bomb Tower Baby Dragon The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Bomber Valkyrie Bomb Tower Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Bomb Tower The Log
Valkyrie Skeleton Army Mega Knight The Log
Valkyrie Skeleton Army Mega Knight
Bomb Tower Baby Dragon
Skeleton Army Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower Skeleton Army
Mega Knight Valkyrie Bomb Tower Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Valkyrie Bomb Tower
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Valkyrie Bomb Tower
Bomber Valkyrie Bomb Tower Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bomber Valkyrie Bomb Tower Baby Dragon The Log
Valkyrie Mega Knight Bomber Bomb Tower Baby Dragon The Log
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Bomber Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Bomber Baby Dragon The Log
The Log Baby Dragon
The Log
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Bomber Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bomber
Bomber Baby Dragon The Log Mega Knight
Bomber Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Bomber Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon
Bomber The Log Mega Knight
Mega Knight
The Log
Skeleton Army
Baby Dragon
The Log
Valkyrie Baby Dragon Mega Knight
The Log Bomber Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mega Knight

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