My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon P.E.K.K.A Royal Ghost Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Baby Dragon Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Baby Dragon P.E.K.K.A Royal Ghost Ram Rider
Fireball
Bomber Baby Dragon Ram Rider
Poison
Bomber
Lightning
Baby Dragon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Tornado Royal Ghost Baby Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Tornado Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon P.E.K.K.A Ram Rider
Rage
Tornado
Baby Dragon P.E.K.K.A Goblinstein Ram Rider
Baby Dragon
Tornado Bomber P.E.K.K.A Ram Rider
P.E.K.K.A
Tornado Goblinstein Bomber Baby Dragon Ram Rider
Royal Ghost
Ram Rider
Ram Rider
Bomber Tornado Baby Dragon P.E.K.K.A Royal Ghost Goblinstein
Goblinstein
Tornado P.E.K.K.A Ram Rider

Defense Synergies 2 7

Bomber
Tornado P.E.K.K.A Royal Ghost
Rage
Tornado
P.E.K.K.A Bomber Baby Dragon Ram Rider Goblinstein
Baby Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Goblinstein Bomber Baby Dragon
Royal Ghost
Bomber
Ram Rider
Tornado
Goblinstein
P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Ram Rider
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Ram Rider Bomber
P.E.K.K.A Ram Rider
Bomber Tornado P.E.K.K.A
Tornado Bomber Baby Dragon Royal Ghost
Tornado Ram Rider Baby Dragon
Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Tornado Bomber Royal Ghost
Bomber Tornado Baby Dragon Royal Ghost Ram Rider
Tornado Baby Dragon Ram Rider
P.E.K.K.A Bomber Ram Rider
Bomber Tornado Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Ram Rider Goblinstein
Bomber Tornado P.E.K.K.A
Bomber Tornado Baby Dragon Royal Ghost Ram Rider
Tornado Baby Dragon Bomber Royal Ghost Ram Rider
P.E.K.K.A Tornado Ram Rider
Bomber Royal Ghost Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Bomber Baby Dragon Royal Ghost
P.E.K.K.A Ram Rider
P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Ram Rider
Goblinstein Tornado Baby Dragon Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A
P.E.K.K.A Goblinstein Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Ram Rider
Bomber Baby Dragon
Bomber Tornado Baby Dragon P.E.K.K.A Goblinstein
Bomber Baby Dragon P.E.K.K.A Royal Ghost
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost
Tornado Baby Dragon Royal Ghost Ram Rider
Baby Dragon
Bomber Baby Dragon Goblinstein
Goblinstein Tornado Baby Dragon Ram Rider
Bomber Tornado Baby Dragon
Tornado Baby Dragon Ram Rider
Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Tornado
Bomber
Bomber Baby Dragon
Bomber Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Bomber Baby Dragon Goblinstein
Tornado Baby Dragon Royal Ghost Ram Rider
Tornado Baby Dragon Ram Rider
Tornado Baby Dragon
Tornado Baby Dragon
Goblinstein
Bomber
P.E.K.K.A
Goblinstein
Tornado Baby Dragon Ram Rider
Baby Dragon
Bomber Baby Dragon
Tornado
P.E.K.K.A
Tornado Baby Dragon
Tornado
Tornado Baby Dragon Royal Ghost
P.E.K.K.A

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