My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Cannon Cart
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel Cannon Cart
Barbarian Barrel
Bomber Rascals Bomb Tower Goblin Barrel Cannon Cart
The Log
Bomber Rascals Goblin Barrel Cannon Cart
Earthquake
Bomber Bomb Tower Goblin Barrel
Arrows
Bomber Rascals Goblin Barrel
Royal Delivery
Bomber Rascals Goblin Barrel Cannon Cart
Fireball
Bomber Rascals Bomb Tower Goblin Barrel Cannon Cart
Poison
Bomber Rascals Bomb Tower
Lightning
Bomb Tower Cannon Cart Monk
Rocket
Rascals Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Goblin Barrel Fireball Bomb Tower Rascals Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Barbarian Barrel Goblin Barrel Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel Cannon Cart Monk
Rascals
Goblin Barrel Cannon Cart
Fireball
Bomb Tower
Barbarian Barrel
Cannon Cart Bomber Goblin Barrel
Goblin Barrel
Rascals Barbarian Barrel Cannon Cart
Cannon Cart
Barbarian Barrel Bomber Rascals Goblin Barrel
Monk
Bomber

Defense Synergies 2 5

Bomber
Barbarian Barrel
Rascals
Barbarian Barrel Cannon Cart
Fireball
Barbarian Barrel Bomb Tower
Bomb Tower
Barbarian Barrel Fireball
Barbarian Barrel
Fireball Bomb Tower Bomber Rascals Cannon Cart
Goblin Barrel
Cannon Cart
Rascals Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Fireball Barbarian Barrel
Bomb Tower Rascals Cannon Cart Monk
Bomb Tower Bomber Rascals Cannon Cart
Bomb Tower Rascals Cannon Cart Monk
Bomber Fireball Bomb Tower Barbarian Barrel Monk
Fireball Barbarian Barrel Bomber Rascals Bomb Tower Cannon Cart
Rascals Fireball Bomb Tower
Rascals Fireball Bomb Tower Barbarian Barrel Cannon Cart Monk
Rascals Bomb Tower
Bomber Rascals Barbarian Barrel Cannon Cart
Bomber Rascals Fireball Bomb Tower Barbarian Barrel Cannon Cart
Rascals Fireball
Bomb Tower Bomber Rascals Fireball Cannon Cart
Bomber Fireball Bomb Tower Rascals Barbarian Barrel Cannon Cart
Rascals Bomb Tower Cannon Cart
Bomb Tower Monk Rascals Fireball
Bomb Tower Bomber Rascals Fireball Cannon Cart
Fireball Bomb Tower Bomber Rascals Barbarian Barrel Cannon Cart
Bomb Tower Barbarian Barrel Bomber Rascals Fireball Cannon Cart
Bomb Tower Cannon Cart
Bomber Rascals Fireball Bomb Tower Barbarian Barrel Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Barbarian Barrel Cannon Cart
Fireball Bomber Bomb Tower Barbarian Barrel Cannon Cart Monk
Rascals Bomb Tower Cannon Cart
Rascals Fireball Barbarian Barrel Cannon Cart Monk
Rascals Cannon Cart
Fireball Rascals Bomb Tower Monk
Rascals Fireball Bomb Tower Cannon Cart
Rascals Bomb Tower Cannon Cart
Fireball Bomb Tower Barbarian Barrel Cannon Cart Monk
Rascals Bomb Tower Cannon Cart
Monk Fireball
Rascals Cannon Cart Fireball Bomb Tower
Bomber Rascals Fireball Bomb Tower Cannon Cart
Rascals Bomber Fireball Bomb Tower Barbarian Barrel Cannon Cart Monk
Bomber Rascals Fireball Bomb Tower Barbarian Barrel Cannon Cart
Bomber Fireball Bomb Tower
Cannon Cart
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Barrel Monk
Fireball Monk Barbarian Barrel
Fireball Barbarian Barrel Cannon Cart
Cannon Cart Rascals Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Monk
Bomber
Fireball Barbarian Barrel
Fireball Monk
Fireball
Monk Fireball Barbarian Barrel Cannon Cart
Fireball Monk
Fireball Barbarian Barrel Cannon Cart
Fireball Barbarian Barrel Cannon Cart Monk
Fireball Barbarian Barrel Cannon Cart
Bomber Fireball Barbarian Barrel Cannon Cart
Fireball Barbarian Barrel Cannon Cart
Monk Fireball Barbarian Barrel
Bomber
Bomber Fireball Barbarian Barrel Monk
Bomber Fireball Barbarian Barrel Monk
Fireball Monk
Fireball
Monk
Fireball Barbarian Barrel Cannon Cart Monk
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel Monk
Fireball Monk
Fireball Barbarian Barrel
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Monk
Fireball Monk
Fireball Barbarian Barrel Cannon Cart
Fireball Monk
Fireball Barbarian Barrel
Fireball Rascals Cannon Cart
Bomber Fireball
Monk Fireball
Cannon Cart
Rascals Fireball
Fireball
Fireball Barbarian Barrel Cannon Cart Monk
Cannon Cart
Fireball Monk

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