My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Balloon Prince Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards Balloon Prince
Giant Snowball
Bomber Hog Rider Guards Balloon
Zap
Bomber Guards Balloon Prince
Barbarian Barrel
Bomber Rascals Guards Ice Wizard
The Log
Bomber Rascals Hog Rider Guards Prince
Earthquake
Bomber Hog Rider Guards
Arrows
Bomber Rascals Guards
Royal Delivery
Bomber Rascals Hog Rider Guards Balloon Prince Ice Wizard
Fireball
Bomber Rascals Hog Rider Balloon Ice Wizard
Poison
Bomber Rascals Guards Balloon Ice Wizard
Lightning
Balloon Prince Ice Wizard
Rocket
Rascals Hog Rider Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Ice Wizard Hog Rider Rascals Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Ice Wizard Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Prince Mega Knight
Rascals
Hog Rider Balloon Prince
Hog Rider
Bomber Rascals Guards Balloon Prince Mega Knight
Guards
Hog Rider
Balloon
Rascals Hog Rider Ice Wizard Mega Knight
Prince
Mega Knight Bomber Rascals Hog Rider Ice Wizard
Ice Wizard
Balloon Prince
Mega Knight
Prince Bomber Hog Rider Balloon

Defense Synergies 0 5

Bomber
Guards
Rascals
Hog Rider
Guards
Bomber Prince Ice Wizard
Balloon
Prince
Guards Ice Wizard
Ice Wizard
Guards Prince Mega Knight
Mega Knight
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Rascals Prince Ice Wizard Mega Knight
Prince Mega Knight Bomber Rascals Ice Wizard
Prince Rascals Guards Ice Wizard Mega Knight
Bomber Prince Mega Knight
Bomber Rascals Guards Ice Wizard Mega Knight
Rascals Ice Wizard
Rascals Mega Knight
Rascals Prince Ice Wizard
Guards Bomber Rascals Prince Ice Wizard Mega Knight
Guards Ice Wizard Bomber Rascals Mega Knight
Rascals Ice Wizard
Prince Mega Knight Bomber Rascals Guards Ice Wizard
Bomber Mega Knight Rascals Guards Prince
Rascals Prince Mega Knight
Rascals Prince Mega Knight
Mega Knight Bomber Rascals Prince
Mega Knight Bomber Rascals Guards Prince Ice Wizard
Bomber Rascals Guards Ice Wizard Mega Knight
Prince
Bomber Rascals Mega Knight Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight Prince
Bomber Prince Mega Knight
Guards Mega Knight Rascals Prince
Guards Prince Mega Knight Rascals
Rascals Guards Prince Mega Knight
Rascals Ice Wizard
Rascals Guards Prince Ice Wizard
Mega Knight Rascals Prince
Mega Knight Prince
Guards
Mega Knight Rascals Guards Prince
Mega Knight Guards Prince
Rascals Prince Mega Knight Guards
Bomber Rascals Mega Knight
Rascals Guards Bomber Prince
Mega Knight Bomber Rascals Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards
Ice Wizard
Rascals Guards Prince
Bomber Mega Knight
Ice Wizard
Bomber
Ice Wizard
Guards Prince
Prince
Prince
Bomber
Mega Knight
Bomber
Bomber Prince Mega Knight
Bomber Mega Knight
Prince Mega Knight
Prince
Bomber Ice Wizard Mega Knight
Ice Wizard
Prince Mega Knight
Ice Wizard
Guards
Bomber Mega Knight
Prince Mega Knight
Guards Prince
Ice Wizard
Rascals Prince Mega Knight
Bomber
Prince Mega Knight
Rascals Guards
Prince Mega Knight
Prince
Mega Knight

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