My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Golem Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse
Giant Snowball
Bomber Goblin Curse Lumberjack
Zap
Bomber Goblin Curse
Barbarian Barrel
Bomber Goblin Cage Goblin Curse Electro Wizard Lumberjack
The Log
Bomber Goblin Cage Goblin Curse Lumberjack
Earthquake
Bomber Goblin Cage
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Goblin Cage Electro Wizard Lumberjack
Fireball
Bomber Goblin Cage Electro Wizard Lumberjack
Poison
Bomber Goblin Cage Goblin Curse Electro Wizard
Lightning
Goblin Cage Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Goblin Cage Electro Wizard Lumberjack Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Curse Goblin Cage Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Goblin Cage Goblin Curse Lumberjack Mega Knight
Goblin Cage
Bomber Golem Lumberjack
Rocket
Golem
Goblin Curse
Bomber
Golem
Bomber Goblin Cage Rocket Electro Wizard Lumberjack
Electro Wizard
Golem Lumberjack Mega Knight
Lumberjack
Bomber Goblin Cage Golem Electro Wizard Mega Knight
Mega Knight
Bomber Electro Wizard Lumberjack

Defense Synergies 0 6

Bomber
Goblin Cage Electro Wizard
Goblin Cage
Bomber Electro Wizard Lumberjack
Rocket
Goblin Curse
Golem
Electro Wizard
Bomber Goblin Cage Lumberjack Mega Knight
Lumberjack
Goblin Cage Electro Wizard
Mega Knight
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Goblin Cage Electro Wizard
Lumberjack Goblin Cage Goblin Curse Electro Wizard Mega Knight
Goblin Cage Rocket Lumberjack Mega Knight Bomber Goblin Curse Electro Wizard
Goblin Cage Lumberjack Goblin Curse Electro Wizard Mega Knight
Bomber Goblin Cage Rocket Lumberjack Mega Knight
Bomber Electro Wizard Lumberjack Mega Knight
Rocket Electro Wizard Goblin Cage Goblin Curse
Rocket Goblin Cage Electro Wizard Mega Knight
Goblin Cage Goblin Curse Lumberjack
Bomber Electro Wizard Lumberjack Mega Knight
Goblin Curse Electro Wizard Bomber Lumberjack Mega Knight
Goblin Curse Electro Wizard
Goblin Cage Lumberjack Mega Knight Bomber Rocket Goblin Curse Electro Wizard
Bomber Rocket Mega Knight Goblin Cage Goblin Curse Electro Wizard Lumberjack
Goblin Cage Goblin Curse Electro Wizard Lumberjack Mega Knight
Rocket Goblin Cage Goblin Curse Electro Wizard Lumberjack Mega Knight
Mega Knight Bomber Goblin Cage Electro Wizard Lumberjack
Goblin Cage Mega Knight Bomber Electro Wizard Lumberjack
Goblin Cage Bomber Goblin Curse Electro Wizard Lumberjack Mega Knight
Goblin Cage Goblin Curse Electro Wizard Lumberjack
Bomber Mega Knight Goblin Curse Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblin Cage Electro Wizard
Electro Wizard Bomber Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Goblin Cage Rocket Electro Wizard
Rocket Lumberjack Mega Knight Goblin Cage Electro Wizard
Goblin Cage Goblin Curse Lumberjack Mega Knight
Rocket Goblin Curse Electro Wizard
Rocket Goblin Cage Electro Wizard Lumberjack
Mega Knight Goblin Cage Goblin Curse Lumberjack
Goblin Cage Rocket Electro Wizard Mega Knight
Goblin Cage Goblin Curse
Mega Knight Goblin Cage Lumberjack
Rocket Mega Knight Goblin Cage Electro Wizard
Rocket Mega Knight Goblin Cage Goblin Curse Lumberjack
Bomber Goblin Cage Goblin Curse Mega Knight
Electro Wizard Bomber Goblin Cage Rocket Lumberjack
Mega Knight Bomber Goblin Cage Goblin Curse Electro Wizard
Bomber Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Goblin Curse Electro Wizard
Rocket
Rocket
Bomber Rocket Goblin Curse Mega Knight
Rocket Goblin Curse
Bomber
Goblin Curse
Rocket Electro Wizard Lumberjack
Rocket Electro Wizard
Rocket Goblin Curse
Rocket
Rocket
Rocket Bomber
Rocket Mega Knight
Rocket
Bomber Rocket
Rocket Bomber Electro Wizard Mega Knight
Rocket Bomber Goblin Curse Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Goblin Curse Bomber Mega Knight
Electro Wizard
Mega Knight
Rocket Goblin Curse
Goblin Curse Electro Wizard
Rocket Electro Wizard
Bomber Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Goblin Curse
Electro Wizard Rocket
Rocket Goblin Curse Electro Wizard
Rocket Electro Wizard Lumberjack Mega Knight
Bomber
Rocket
Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight
Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: