My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Battle Ram Fisherman Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Battle Ram Fisherman
Giant Snowball
Bomber Royal Recruits Battle Ram Fisherman
Zap
Bomber Battle Ram Fisherman
Barbarian Barrel
Bomber Royal Recruits Battle Ram Magic Archer
The Log
Bomber Royal Recruits Battle Ram Fisherman
Earthquake
Bomber
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits Battle Ram Fisherman Magic Archer Mother Witch
Fireball
Bomber Battle Ram Fisherman Magic Archer Mother Witch
Poison
Bomber Royal Recruits Fisherman Magic Archer Mother Witch
Lightning
Battle Ram Fisherman Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Rocket Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Fisherman Battle Ram Magic Archer Mother Witch Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Barbarian Barrel Fisherman Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Battle Ram Barbarian Barrel
Royal Recruits
Bomber Battle Ram Barbarian Barrel Magic Archer
Battle Ram
Magic Archer Bomber Royal Recruits Barbarian Barrel Mother Witch
Rocket
Barbarian Barrel
Bomber Royal Recruits Battle Ram
Fisherman
Magic Archer
Battle Ram Royal Recruits Mother Witch
Mother Witch
Battle Ram Magic Archer

Defense Synergies 0 8

Bomber
Royal Recruits Barbarian Barrel Fisherman
Royal Recruits
Bomber
Battle Ram
Rocket
Barbarian Barrel
Bomber Magic Archer Mother Witch
Fisherman
Bomber Magic Archer Mother Witch
Magic Archer
Barbarian Barrel Fisherman Mother Witch
Mother Witch
Barbarian Barrel Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Royal Recruits Barbarian Barrel Magic Archer
Royal Recruits Fisherman
Rocket Fisherman Bomber Royal Recruits
Royal Recruits Fisherman
Bomber Royal Recruits Rocket Barbarian Barrel
Barbarian Barrel Bomber Magic Archer Mother Witch
Rocket Magic Archer
Rocket Royal Recruits Barbarian Barrel Magic Archer
Royal Recruits Fisherman
Bomber Royal Recruits Barbarian Barrel Fisherman
Mother Witch Bomber Royal Recruits Barbarian Barrel Fisherman Magic Archer
Magic Archer
Royal Recruits Bomber Rocket
Bomber Rocket Royal Recruits Barbarian Barrel Magic Archer
Royal Recruits
Rocket Royal Recruits Fisherman
Bomber Royal Recruits Fisherman
Bomber Royal Recruits Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Bomber Royal Recruits Fisherman Magic Archer Mother Witch
Royal Recruits Fisherman
Bomber Royal Recruits Barbarian Barrel Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Barrel Fisherman
Bomber Rocket Barbarian Barrel Fisherman Magic Archer
Royal Recruits Rocket Fisherman
Royal Recruits Rocket Barbarian Barrel Fisherman
Royal Recruits Fisherman
Rocket Mother Witch Magic Archer
Royal Recruits Rocket
Royal Recruits Fisherman
Royal Recruits Rocket Barbarian Barrel Magic Archer
Royal Recruits
Royal Recruits
Royal Recruits Rocket
Royal Recruits Rocket
Royal Recruits Bomber Magic Archer
Royal Recruits Bomber Rocket Barbarian Barrel Fisherman Magic Archer
Bomber Royal Recruits Barbarian Barrel Magic Archer Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Rocket Barbarian Barrel
Barbarian Barrel Fisherman Magic Archer
Rocket Barbarian Barrel Magic Archer
Royal Recruits Rocket Barbarian Barrel
Bomber Rocket Barbarian Barrel Magic Archer
Mother Witch Rocket Magic Archer
Bomber Magic Archer
Barbarian Barrel Magic Archer
Fisherman
Rocket Fisherman
Rocket Royal Recruits Barbarian Barrel Fisherman Magic Archer
Rocket Magic Archer
Rocket Barbarian Barrel Fisherman Magic Archer
Rocket Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Fisherman Magic Archer
Rocket Bomber Barbarian Barrel Magic Archer
Magic Archer Royal Recruits Rocket Barbarian Barrel
Rocket Barbarian Barrel
Bomber Rocket Fisherman
Rocket Bomber Barbarian Barrel Fisherman Magic Archer
Rocket Bomber Barbarian Barrel Magic Archer Mother Witch
Rocket Magic Archer
Rocket
Rocket Fisherman
Rocket Royal Recruits Barbarian Barrel
Mother Witch Bomber Barbarian Barrel Magic Archer
Fisherman
Barbarian Barrel Fisherman Magic Archer
Fisherman Magic Archer
Rocket Barbarian Barrel Fisherman Magic Archer
Magic Archer Mother Witch
Rocket
Bomber Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Royal Recruits Rocket Barbarian Barrel Magic Archer
Rocket Magic Archer
Barbarian Barrel
Rocket Magic Archer
Bomber Magic Archer
Rocket
Royal Recruits
Royal Recruits Rocket Magic Archer
Rocket Magic Archer
Royal Recruits Rocket Barbarian Barrel Magic Archer
Rocket

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