My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Firecracker Goblin Barrel Skeleton Army Magic Archer
The Log
Bomber Firecracker Goblin Barrel Skeleton Army
Earthquake
Bomber Firecracker Goblin Barrel Skeleton Army
Arrows
Bomber Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bomber Firecracker Goblin Barrel Skeleton Army P.E.K.K.A Magic Archer
Fireball
Bomber Firecracker Goblin Barrel Skeleton Army Magic Archer
Poison
Bomber Firecracker Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Rocket Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Goblin Barrel Skeleton Army Magic Archer Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Mega Knight
Firecracker
Goblin Barrel P.E.K.K.A Mega Knight
Rocket
Goblin Barrel
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Magic Archer Bomber Firecracker Goblin Barrel
Magic Archer
P.E.K.K.A Mega Knight
Mega Knight
Bomber Firecracker Goblin Barrel Magic Archer

Defense Synergies 0 6

Bomber
P.E.K.K.A
Firecracker
Skeleton Army P.E.K.K.A Mega Knight
Rocket
Goblin Barrel
Skeleton Army
Firecracker Magic Archer
P.E.K.K.A
Bomber Firecracker
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Firecracker Magic Archer
Skeleton Army P.E.K.K.A Firecracker Mega Knight
Rocket Skeleton Army P.E.K.K.A Mega Knight Bomber
Skeleton Army P.E.K.K.A Firecracker Mega Knight
Bomber Firecracker Rocket Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Bomber Firecracker Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Rocket P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Bomber Firecracker Mega Knight
Skeleton Army Bomber Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Skeleton Army P.E.K.K.A Mega Knight Bomber Rocket
Bomber Rocket Skeleton Army Mega Knight Firecracker P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Mega Knight
Rocket Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Bomber Firecracker Skeleton Army P.E.K.K.A
Mega Knight Bomber Firecracker Skeleton Army Magic Archer
Bomber Firecracker Magic Archer Mega Knight
P.E.K.K.A
Bomber Skeleton Army Mega Knight Firecracker P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Bomber Firecracker Rocket Magic Archer Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Rocket
Rocket Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Mega Knight
Firecracker Rocket Magic Archer
Rocket Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
Rocket P.E.K.K.A Mega Knight Firecracker Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Rocket Skeleton Army P.E.K.K.A Mega Knight
Rocket Skeleton Army P.E.K.K.A Mega Knight
Bomber Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Bomber Firecracker Rocket P.E.K.K.A Magic Archer
Mega Knight Bomber Firecracker P.E.K.K.A Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket
Firecracker Magic Archer
Rocket Magic Archer
Firecracker Rocket
Bomber Rocket Firecracker Magic Archer Mega Knight
Firecracker Rocket Magic Archer
Bomber Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Rocket
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Bomber Firecracker Magic Archer
Magic Archer Firecracker Rocket Mega Knight
Rocket
Bomber Rocket
Rocket Bomber Firecracker Magic Archer Mega Knight
Rocket Bomber Firecracker Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Firecracker Bomber Magic Archer Mega Knight
Firecracker Magic Archer
Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Firecracker Magic Archer
Rocket Firecracker
Bomber Rocket Magic Archer Mega Knight
Rocket Firecracker Magic Archer
P.E.K.K.A Mega Knight
Rocket Firecracker Magic Archer
Rocket Skeleton Army Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer Mega Knight
Bomber Firecracker Magic Archer
Rocket
Firecracker P.E.K.K.A Mega Knight
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer Mega Knight
P.E.K.K.A
Firecracker Rocket Mega Knight

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