My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Royal Hogs Guards
Giant Snowball
Bomber Royal Recruits Zappies Royal Hogs Guards
Zap
Bomber Zappies Royal Hogs Guards
Barbarian Barrel
Bomber Royal Recruits Bomb Tower Zappies Royal Hogs Guards
The Log
Bomber Royal Recruits Zappies Royal Hogs Guards
Earthquake
Bomber Bomb Tower Zappies Royal Hogs Guards
Arrows
Bomber Royal Recruits Zappies Royal Hogs Guards
Royal Delivery
Bomber Royal Recruits Zappies Royal Hogs Guards
Fireball
Bomber Bomb Tower Zappies Royal Hogs
Poison
Bomber Royal Recruits Bomb Tower Zappies Royal Hogs Guards
Lightning
Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Guards Bomb Tower Zappies Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Guards Bomb Tower

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Royal Hogs
Royal Recruits
Bomber Zappies Royal Hogs
Bomb Tower
Zappies
Royal Recruits Royal Hogs
Royal Hogs
Bomber Royal Recruits Zappies Guards Poison The Log
Guards
Royal Hogs The Log
Poison
Royal Hogs The Log
The Log
Royal Hogs Guards Poison

Defense Synergies 1 9

Bomber
Royal Recruits Guards The Log
Royal Recruits
Bomber The Log
Bomb Tower
The Log
Zappies
Guards The Log
Royal Hogs
Guards
Bomber Zappies Poison The Log
Poison
Guards The Log
The Log
Bomb Tower Bomber Royal Recruits Zappies Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Zappies The Log
Bomb Tower Royal Recruits Zappies The Log
Bomb Tower Bomber Royal Recruits Zappies
Royal Recruits Bomb Tower Zappies Guards
Bomber Royal Recruits Bomb Tower Poison The Log
The Log Bomber Bomb Tower Zappies Guards
Bomb Tower Zappies Poison
Royal Recruits Bomb Tower Poison The Log
Zappies Royal Recruits Bomb Tower
Guards Bomber Royal Recruits Zappies
Guards Poison Bomber Royal Recruits Bomb Tower Zappies The Log
Zappies Poison
Royal Recruits Bomb Tower Bomber Zappies Guards The Log
Bomber Bomb Tower Royal Recruits Zappies Guards Poison The Log
Royal Recruits Bomb Tower Zappies
Bomb Tower Royal Recruits Zappies The Log
Bomb Tower Bomber Royal Recruits Zappies Poison
Bomb Tower Bomber Royal Recruits Zappies Guards The Log
Bomb Tower Poison The Log Bomber Royal Recruits Zappies Guards
Royal Recruits Bomb Tower Zappies
Bomber Royal Recruits Bomb Tower Zappies Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zappies
Poison Bomber Bomb Tower The Log
Royal Recruits Zappies Guards Bomb Tower The Log
Royal Recruits Guards Zappies The Log
Royal Recruits Zappies Guards
Poison Bomb Tower Zappies
Royal Recruits Guards Bomb Tower Zappies
Royal Recruits Bomb Tower Zappies
Royal Recruits Bomb Tower Zappies Poison The Log
Royal Recruits Zappies Guards
Royal Recruits Bomb Tower Zappies Guards
Royal Recruits Guards Poison The Log
Royal Recruits Bomb Tower Zappies Guards
Royal Recruits Bomber Bomb Tower Zappies
Royal Recruits Zappies Guards Bomber Bomb Tower Poison The Log
Poison Bomber Royal Recruits Bomb Tower Zappies The Log
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Guards The Log
Poison The Log
Poison The Log
Royal Recruits Guards Poison The Log
Bomber Poison The Log
Poison
Bomber Poison The Log
Poison The Log
Poison The Log
Guards Poison
Poison Royal Recruits The Log
Poison
Poison The Log
Poison
Poison The Log
Bomber Poison The Log
Royal Recruits Poison The Log
Poison
Bomber
Bomber Poison The Log
Bomber Poison The Log
Poison The Log
Poison
The Log
Royal Recruits Poison The Log
Poison The Log Bomber
Poison The Log
Poison The Log
Poison The Log
Poison
Zappies Guards Poison
Poison Bomber The Log
Zappies Poison
Poison The Log
Royal Recruits Zappies Guards
Poison Zappies
The Log
Poison
The Log Bomber Poison
Poison
Royal Recruits
Royal Recruits Zappies Guards Poison The Log
Zappies Poison
Poison Royal Recruits The Log

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