My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Miner Inferno Dragon
Giant Snowball
Bomber Skeleton Army Witch Miner Princess Inferno Dragon
Zap
Bomber Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Bomber Skeleton Army Witch Princess
The Log
Bomber Skeleton Army Witch Princess
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch Princess
Royal Delivery
Bomber Skeleton Army Witch P.E.K.K.A Miner Princess Inferno Dragon
Fireball
Bomber Skeleton Army Witch Princess Inferno Dragon
Poison
Bomber Skeleton Army Witch Princess
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Miner Princess Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Skeleton Army Miner

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Miner
Skeleton Army
Witch
P.E.K.K.A Miner
P.E.K.K.A
Bomber Witch The Log Princess
The Log
P.E.K.K.A Miner Princess
Miner
Bomber Witch The Log Inferno Dragon
Princess
P.E.K.K.A The Log
Inferno Dragon
Miner

Defense Synergies 1 11

Bomber
P.E.K.K.A The Log Miner
Skeleton Army
The Log Princess Inferno Dragon
Witch
The Log
P.E.K.K.A
The Log Bomber Princess
The Log
P.E.K.K.A Bomber Skeleton Army Witch Miner Princess Inferno Dragon
Miner
Bomber The Log
Princess
Skeleton Army P.E.K.K.A The Log
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Skeleton Army P.E.K.K.A Inferno Dragon Witch The Log
Skeleton Army Witch P.E.K.K.A Bomber Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon
Bomber Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army The Log Bomber
Inferno Dragon Witch Princess
P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon Skeleton Army Princess
Skeleton Army Bomber Miner
Skeleton Army Witch Bomber The Log Princess
Inferno Dragon Witch Princess
Skeleton Army P.E.K.K.A Bomber Witch The Log
Bomber Skeleton Army Witch P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A The Log Inferno Dragon
Bomber Skeleton Army Witch P.E.K.K.A
Bomber Skeleton Army Witch The Log
Witch The Log Bomber Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Skeleton Army Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Bomber The Log Miner Inferno Dragon
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Princess
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Witch The Log Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Witch
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Witch
Bomber Skeleton Army Witch Princess
Skeleton Army Witch Bomber P.E.K.K.A The Log Inferno Dragon
Bomber Witch P.E.K.K.A The Log Princess Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess
The Log Miner
The Log
Bomber The Log
Witch Princess
Bomber Witch The Log Princess
The Log Princess
The Log Miner
Miner The Log Princess
Princess
The Log Miner Princess
Princess
Princess The Log
Bomber Witch The Log Princess
The Log Princess
Bomber
Bomber The Log Princess
Bomber Witch The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Bomber Witch Princess
Witch Inferno Dragon
The Log Miner Witch Princess
Witch The Log Miner Princess
Miner The Log
Witch Princess
Witch
Bomber The Log Miner
Princess
P.E.K.K.A
The Log Princess
Skeleton Army Witch Princess
Witch Princess
The Log
Miner Princess
The Log Bomber Princess
P.E.K.K.A
Witch The Log Princess
Witch Princess
Witch The Log Miner Princess
P.E.K.K.A Inferno Dragon

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