My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Prince P.E.K.K.A Electro Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Electro Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince
Giant Snowball
Bomber Skeleton Army Witch Princess
Zap
Bomber Skeleton Army Witch Prince Princess
Barbarian Barrel
Bomber Skeleton Army Witch Princess Magic Archer
The Log
Bomber Skeleton Army Witch Prince Princess
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch Princess
Royal Delivery
Bomber Skeleton Army Witch Prince P.E.K.K.A Princess Magic Archer
Fireball
Bomber Skeleton Army Witch Princess Magic Archer
Poison
Bomber Skeleton Army Witch Princess Magic Archer
Lightning
Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Princess Magic Archer Witch Prince P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Princess Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince P.E.K.K.A
Skeleton Army
Witch
Prince P.E.K.K.A
Prince
Bomber Witch Electro Giant Princess Magic Archer
P.E.K.K.A
Magic Archer Bomber Witch Princess
Electro Giant
Prince
Princess
Prince P.E.K.K.A
Magic Archer
P.E.K.K.A Prince

Defense Synergies 0 9

Bomber
P.E.K.K.A Electro Giant
Skeleton Army
Prince Princess Magic Archer
Witch
Prince
Prince
Skeleton Army Witch Electro Giant Magic Archer
P.E.K.K.A
Bomber Princess
Electro Giant
Bomber Prince
Princess
Skeleton Army P.E.K.K.A
Magic Archer
Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Skeleton Army P.E.K.K.A Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Bomber
Skeleton Army Witch Prince P.E.K.K.A
Bomber Skeleton Army Prince P.E.K.K.A Princess
Skeleton Army Bomber Magic Archer
Witch Princess Magic Archer
P.E.K.K.A Electro Giant Magic Archer
Witch P.E.K.K.A Skeleton Army Prince Princess
Skeleton Army Bomber Prince
Skeleton Army Witch Bomber Electro Giant Princess Magic Archer
Witch Princess Magic Archer
Skeleton Army Prince P.E.K.K.A Bomber Witch
Bomber Skeleton Army Witch Prince P.E.K.K.A Princess Magic Archer
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Electro Giant
Bomber Skeleton Army Witch Prince P.E.K.K.A
Bomber Skeleton Army Witch Prince Magic Archer
Witch Bomber Princess Magic Archer
P.E.K.K.A Prince
Bomber Skeleton Army Witch Prince P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince P.E.K.K.A Electro Giant
Bomber Prince Magic Archer
Skeleton Army P.E.K.K.A Witch Prince
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Witch Prince
Electro Giant Witch Princess Magic Archer
Skeleton Army Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeleton Army Witch Prince Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Prince
Skeleton Army P.E.K.K.A Prince Electro Giant
Skeleton Army Prince P.E.K.K.A Witch
Bomber Skeleton Army Witch Electro Giant Princess Magic Archer
Skeleton Army Witch Electro Giant Bomber Prince P.E.K.K.A Magic Archer
Bomber Witch P.E.K.K.A Electro Giant Princess Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Princess Magic Archer
Magic Archer
Prince
Bomber Magic Archer
Electro Giant Witch Princess Magic Archer
Bomber Witch Princess Magic Archer
Princess Magic Archer
Prince
Prince Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Prince Magic Archer
Bomber Witch Princess Magic Archer
Magic Archer Princess
Bomber
Bomber Prince Princess Magic Archer
Bomber Witch Electro Giant Princess Magic Archer
Prince Magic Archer
Princess
Prince
Electro Giant Bomber Witch Princess Magic Archer
Witch
Witch Princess Magic Archer
Witch Prince Princess Magic Archer
Magic Archer
Witch Electro Giant Princess Magic Archer
Witch Electro Giant
Bomber Magic Archer
Princess Magic Archer
P.E.K.K.A Prince
Princess Magic Archer
Skeleton Army Witch Prince Princess Magic Archer
Witch Princess Magic Archer
Prince Princess Magic Archer
Bomber Princess Magic Archer
Electro Giant
Prince P.E.K.K.A
Electro Giant Witch Princess Magic Archer
Witch Princess Magic Archer
Witch Prince Electro Giant Princess Magic Archer
Prince P.E.K.K.A

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