My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Bomber Skeleton Dragons Battle Ram Goblin Barrel Skeleton Army
Zap
Bomber Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Battle Ram Goblin Barrel Skeleton Army
The Log
Bomber Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Skeleton Dragons Goblin Barrel Skeleton Army
Royal Delivery
Bomber Skeleton Dragons Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Bomber Skeleton Dragons Battle Ram Goblin Barrel Skeleton Army
Poison
Bomber Skeleton Dragons Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Skeleton Army Skeleton Dragons Fireball Mini P.E.K.K.A Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Skeleton Army Skeleton Dragons

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A P.E.K.K.A
Fireball
Battle Ram
Mini P.E.K.K.A
Bomber Skeleton Dragons
Battle Ram
Bomber Fireball Goblin Barrel P.E.K.K.A
Goblin Barrel
Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Bomber Skeleton Dragons Battle Ram Goblin Barrel

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Skeleton Dragons Fireball Skeleton Army
Battle Ram
Goblin Barrel
Skeleton Army
Skeleton Dragons Mini P.E.K.K.A
P.E.K.K.A
Bomber Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Skeleton Dragons
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeleton Dragons
Bomber Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bomber Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Skeleton Dragons Skeleton Army Bomber Fireball
Skeleton Dragons Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Skeleton Dragons Fireball
Bomber Fireball Skeleton Army Skeleton Dragons Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Bomber Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Bomber Skeleton Dragons Skeleton Army
Bomber Skeleton Dragons Fireball
Mini P.E.K.K.A P.E.K.K.A
Bomber Skeleton Dragons Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball P.E.K.K.A
Fireball Bomber Skeleton Dragons Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball
Bomber Skeleton Dragons Fireball Skeleton Army
Skeleton Army Bomber Skeleton Dragons Fireball Mini P.E.K.K.A P.E.K.K.A
Bomber Skeleton Dragons Fireball Mini P.E.K.K.A P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Fireball Skeleton Dragons
Skeleton Dragons Fireball
Bomber Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bomber Skeleton Dragons Mini P.E.K.K.A
Bomber Skeleton Dragons Fireball Mini P.E.K.K.A
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Mini P.E.K.K.A
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
P.E.K.K.A
Fireball
Fireball Skeleton Army
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A
Bomber Skeleton Dragons Fireball
Fireball
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
P.E.K.K.A
Fireball Skeleton Dragons

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