My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Goblin Cage Magic Archer Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Wall Breakers Magic Archer Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Wall Breakers Ram Rider Skeleton King
Giant Snowball
Bomber Skeleton Barrel Dart Goblin Wall Breakers Ram Rider Skeleton King
Zap
Bomber Skeleton Barrel Dart Goblin Wall Breakers Ram Rider Skeleton King
Barbarian Barrel
Bomber Skeleton Barrel Dart Goblin Goblin Cage Wall Breakers Magic Archer Skeleton King
The Log
Bomber Skeleton Barrel Dart Goblin Goblin Cage Wall Breakers Ram Rider Skeleton King
Earthquake
Bomber Goblin Cage Skeleton King
Arrows
Bomber Skeleton Barrel Dart Goblin Wall Breakers Skeleton King
Royal Delivery
Bomber Skeleton Barrel Dart Goblin Goblin Cage Wall Breakers Magic Archer Ram Rider Skeleton King
Fireball
Bomber Skeleton Barrel Dart Goblin Goblin Cage Wall Breakers Magic Archer Ram Rider Skeleton King
Poison
Bomber Skeleton Barrel Dart Goblin Goblin Cage Magic Archer Skeleton King
Lightning
Goblin Cage Magic Archer Ram Rider Skeleton King
Rocket
Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Skeleton Barrel Dart Goblin Goblin Cage Magic Archer Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Skeleton Barrel Dart Goblin

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Goblin Cage Ram Rider
Skeleton Barrel
Skeleton King Bomber Dart Goblin Goblin Cage Wall Breakers Magic Archer Ram Rider
Dart Goblin
Skeleton Barrel Goblin Cage Wall Breakers Ram Rider Skeleton King
Goblin Cage
Bomber Skeleton Barrel Dart Goblin Wall Breakers Magic Archer Ram Rider
Wall Breakers
Skeleton Barrel Dart Goblin Goblin Cage Skeleton King
Magic Archer
Ram Rider Skeleton Barrel Goblin Cage
Ram Rider
Magic Archer Bomber Skeleton Barrel Dart Goblin Goblin Cage
Skeleton King
Skeleton Barrel Dart Goblin Wall Breakers

Defense Synergies 0 7

Bomber
Goblin Cage
Skeleton Barrel
Dart Goblin
Dart Goblin
Skeleton Barrel Goblin Cage Magic Archer Ram Rider
Goblin Cage
Bomber Dart Goblin Magic Archer
Wall Breakers
Magic Archer
Dart Goblin Goblin Cage Ram Rider
Ram Rider
Dart Goblin Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Dart Goblin Goblin Cage Magic Archer Ram Rider
Bomber Dart Goblin Goblin Cage Ram Rider
Goblin Cage Ram Rider Bomber Dart Goblin
Goblin Cage Bomber Dart Goblin Ram Rider Skeleton King
Bomber Goblin Cage
Bomber Dart Goblin Magic Archer
Dart Goblin Ram Rider Goblin Cage Magic Archer
Skeleton Barrel Dart Goblin Goblin Cage Magic Archer Ram Rider
Goblin Cage Skeleton King
Bomber Dart Goblin
Dart Goblin Bomber Magic Archer Ram Rider Skeleton King
Dart Goblin Magic Archer Ram Rider
Goblin Cage Bomber Ram Rider
Bomber Dart Goblin Goblin Cage Magic Archer Skeleton King
Goblin Cage Ram Rider Skeleton King
Goblin Cage Ram Rider
Bomber Goblin Cage
Goblin Cage Bomber Dart Goblin Magic Archer Ram Rider
Goblin Cage Bomber Dart Goblin Magic Archer Ram Rider
Dart Goblin Goblin Cage Ram Rider
Bomber Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Bomber Skeleton Barrel Magic Archer
Goblin Cage Ram Rider
Goblin Cage Ram Rider
Goblin Cage Ram Rider
Skeleton Barrel Dart Goblin Magic Archer Ram Rider
Dart Goblin Goblin Cage Ram Rider
Goblin Cage
Goblin Cage Magic Archer
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage Ram Rider Skeleton King
Bomber Dart Goblin Goblin Cage Magic Archer
Bomber Dart Goblin Goblin Cage Magic Archer Skeleton King
Bomber Dart Goblin Goblin Cage Magic Archer Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Dart Goblin
Skeleton Barrel Dart Goblin Magic Archer Ram Rider
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin
Bomber Magic Archer
Skeleton Barrel Dart Goblin Magic Archer Ram Rider
Bomber Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer Ram Rider
Skeleton Barrel Dart Goblin Ram Rider
Skeleton Barrel Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Bomber Skeleton Barrel Dart Goblin Magic Archer
Magic Archer Skeleton Barrel Dart Goblin
Bomber
Bomber Skeleton Barrel Dart Goblin Magic Archer
Bomber Skeleton Barrel Dart Goblin Magic Archer
Magic Archer
Skeleton Barrel
Bomber Magic Archer
Skeleton Barrel Dart Goblin Magic Archer Ram Rider
Skeleton Barrel Magic Archer Ram Rider
Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin
Bomber Dart Goblin Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Bomber Skeleton Barrel Dart Goblin Magic Archer Skeleton King
Dart Goblin
Dart Goblin Magic Archer Skeleton King
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer

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