My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bomber Skeleton Barrel Clone
Zap
Bomber Skeleton Barrel Clone
Barbarian Barrel
Bomber Skeleton Barrel Tesla Wizard Clone Giant Skeleton
The Log
Bomber Skeleton Barrel Clone Giant Skeleton
Earthquake
Bomber Tesla Clone
Arrows
Bomber Skeleton Barrel Clone
Royal Delivery
Bomber Skeleton Barrel Wizard Clone Giant Skeleton
Fireball
Bomber Skeleton Barrel Tesla Wizard Clone
Poison
Bomber Skeleton Barrel Wizard Clone
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Clone Tornado Tesla Wizard Goblin Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Barrel Clone Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Clone Bomber Tornado Giant Skeleton
Tesla
Wizard
Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Tornado
Wizard Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Bomber Skeleton Barrel Wizard Tornado
Goblin Machine

Defense Synergies 1 6

Bomber
Tesla Tornado
Skeleton Barrel
Tesla
Bomber Wizard Tornado
Wizard
Tornado Tesla Giant Skeleton
Clone
Tornado
Wizard Bomber Tesla Giant Skeleton
Giant Skeleton
Wizard Tornado
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Tesla Wizard
Tesla
Tesla Tornado Bomber Giant Skeleton
Tesla
Bomber Tornado Giant Skeleton
Tornado Bomber Tesla
Tesla Tornado Wizard
Skeleton Barrel Tesla Giant Skeleton
Tesla Tornado
Tornado Bomber Tesla Giant Skeleton
Bomber Tesla Wizard Tornado Giant Skeleton
Tesla Wizard Tornado
Tesla Bomber Wizard Giant Skeleton
Bomber Wizard Tesla Tornado
Tesla
Tornado Tesla
Tesla Wizard Bomber Tornado
Tesla Bomber Wizard Tornado
Wizard Tornado Bomber Tesla Giant Skeleton
Tesla Tornado
Bomber Wizard Tesla Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Bomber Skeleton Barrel Tesla Wizard
Giant Skeleton
Giant Skeleton Tesla Tornado
Giant Skeleton Tesla
Wizard Skeleton Barrel Tesla Tornado
Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Tornado
Tesla
Tesla Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Tesla Wizard
Wizard Bomber Tesla
Tesla Bomber Tornado Giant Skeleton
Bomber Tesla Wizard Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Bomber Wizard
Wizard Skeleton Barrel Tornado Goblin Machine
Bomber Wizard Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Tornado
Skeleton Barrel Wizard Tornado Goblin Machine
Wizard Tornado
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bomber Skeleton Barrel Wizard
Skeleton Barrel Wizard
Tornado
Bomber
Bomber Skeleton Barrel Wizard Goblin Machine
Bomber Skeleton Barrel Wizard Tornado Goblin Machine
Giant Skeleton
Wizard Tornado
Tornado
Skeleton Barrel
Tornado Bomber Wizard Goblin Machine
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard
Bomber Wizard
Giant Skeleton
Wizard
Skeleton Barrel
Wizard Tornado
Wizard
Bomber Skeleton Barrel Wizard
Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Skeleton Barrel Tornado Giant Skeleton
Wizard

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