My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Baby Dragon Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Baby Dragon
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Bomber Goblin Gang Firecracker
The Log
Bomber Goblin Gang Firecracker
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Baby Dragon
Fireball
Bomber Goblin Gang Firecracker Baby Dragon
Poison
Bomber Goblin Gang Firecracker
Lightning
Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Firecracker Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Goblin Gang Firecracker Tornado Baby Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Baby Dragon
Giant Snowball
Bomber Firecracker Tornado Baby Dragon
Goblin Gang
Firecracker Baby Dragon
Firecracker
Giant Snowball Goblin Gang Tornado Baby Dragon
Tornado
Baby Dragon Electro Giant Giant Snowball Firecracker
Baby Dragon
Tornado Bomber Giant Snowball Goblin Gang Firecracker Electro Giant
Electro Giant
Tornado Baby Dragon
Goblinstein

Defense Synergies 1 10

Bomber
Giant Snowball Tornado Electro Giant
Giant Snowball
Goblin Gang Bomber Firecracker Baby Dragon
Goblin Gang
Giant Snowball Firecracker
Firecracker
Giant Snowball Goblin Gang Tornado Baby Dragon
Tornado
Bomber Firecracker Baby Dragon Electro Giant
Baby Dragon
Giant Snowball Firecracker Tornado
Electro Giant
Bomber Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Baby Dragon
Goblin Gang Firecracker
Goblin Gang Tornado Bomber Giant Snowball
Goblin Gang Firecracker
Bomber Firecracker Tornado
Goblin Gang Tornado Bomber Giant Snowball Firecracker Baby Dragon
Giant Snowball Tornado Goblin Gang Firecracker Baby Dragon
Baby Dragon Electro Giant
Goblin Gang Tornado
Goblin Gang Tornado Bomber Giant Snowball Firecracker
Goblin Gang Bomber Giant Snowball Firecracker Tornado Baby Dragon Electro Giant
Giant Snowball Goblin Gang Firecracker Tornado Baby Dragon
Bomber Giant Snowball Goblin Gang
Bomber Giant Snowball Goblin Gang Firecracker Tornado Baby Dragon
Goblin Gang
Tornado Giant Snowball Goblin Gang Electro Giant
Bomber Goblin Gang Firecracker Tornado
Bomber Giant Snowball Goblin Gang Firecracker Tornado Baby Dragon
Giant Snowball Tornado Baby Dragon Bomber Firecracker
Tornado
Bomber Goblin Gang Giant Snowball Firecracker Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Electro Giant
Bomber Giant Snowball Goblin Gang Firecracker Baby Dragon
Goblin Gang
Goblin Gang Tornado
Goblin Gang
Firecracker Electro Giant Giant Snowball Goblin Gang Tornado Baby Dragon
Goblin Gang
Giant Snowball Firecracker Tornado Baby Dragon
Goblin Gang
Giant Snowball Tornado Electro Giant
Goblin Gang
Bomber Firecracker Baby Dragon Electro Giant
Goblin Gang Electro Giant Bomber Firecracker Tornado Baby Dragon
Bomber Giant Snowball Firecracker Baby Dragon Electro Giant
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Giant Snowball Tornado Baby Dragon
Baby Dragon
Firecracker
Bomber Giant Snowball Firecracker Baby Dragon
Firecracker Electro Giant Giant Snowball Tornado Baby Dragon
Bomber Firecracker Tornado Baby Dragon
Giant Snowball Firecracker Tornado Baby Dragon
Giant Snowball Firecracker Tornado
Giant Snowball Goblin Gang Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado Baby Dragon
Giant Snowball Firecracker Baby Dragon
Firecracker Baby Dragon
Giant Snowball Firecracker Baby Dragon
Bomber Giant Snowball Firecracker Baby Dragon
Firecracker Baby Dragon
Giant Snowball Tornado
Bomber
Bomber Giant Snowball Firecracker Baby Dragon
Bomber Giant Snowball Firecracker Tornado Baby Dragon Electro Giant
Baby Dragon
Giant Snowball Tornado
Tornado
Giant Snowball Baby Dragon
Giant Snowball Firecracker Tornado Electro Giant Bomber Baby Dragon
Firecracker Giant Snowball Tornado Baby Dragon
Giant Snowball Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Giant Snowball Firecracker Tornado Baby Dragon Electro Giant
Giant Snowball Firecracker Electro Giant
Giant Snowball
Bomber Giant Snowball
Giant Snowball Firecracker
Giant Snowball Firecracker
Goblin Gang
Giant Snowball Firecracker Tornado Baby Dragon
Goblin Gang Firecracker Baby Dragon
Bomber Giant Snowball Firecracker Baby Dragon
Giant Snowball Tornado Electro Giant
Firecracker
Electro Giant Giant Snowball Goblin Gang Firecracker Tornado Baby Dragon
Firecracker Giant Snowball Tornado
Giant Snowball Firecracker Tornado Baby Dragon Electro Giant
Firecracker

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