My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bomber Goblin Gang Hog Rider Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel
The Log
Bomber Goblin Gang Hog Rider Goblin Barrel
Earthquake
Bomber Goblin Gang Hog Rider Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Hog Rider Goblin Barrel
Fireball
Bomber Goblin Gang Hog Rider Goblin Barrel
Poison
Bomber Goblin Gang
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Rage The Log Goblin Gang Goblin Barrel Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Giant Snowball Rage The Log

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Hog Rider Mega Knight
Giant Snowball
Hog Rider Bomber Goblin Barrel The Log Mega Knight
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Giant Snowball Goblin Gang Rage The Log Bomber Goblin Barrel Mega Knight
Rage
Hog Rider
Goblin Barrel
Goblin Gang Giant Snowball Hog Rider Mega Knight
The Log
Hog Rider Giant Snowball Mega Knight
Mega Knight
Bomber Giant Snowball Hog Rider Goblin Barrel The Log

Defense Synergies 2 5

Bomber
Giant Snowball The Log
Giant Snowball
Goblin Gang Mega Knight Bomber The Log
Goblin Gang
Giant Snowball The Log
Hog Rider
Rage
Goblin Barrel
The Log
Bomber Giant Snowball Goblin Gang Mega Knight
Mega Knight
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bomber Giant Snowball
Goblin Gang Mega Knight
Bomber The Log Mega Knight
Goblin Gang The Log Bomber Giant Snowball Mega Knight
Giant Snowball Goblin Gang
The Log Mega Knight
Goblin Gang
Goblin Gang Bomber Giant Snowball Mega Knight
Goblin Gang Bomber Giant Snowball The Log Mega Knight
Giant Snowball Goblin Gang
Mega Knight Bomber Giant Snowball Goblin Gang The Log
Bomber Mega Knight Giant Snowball Goblin Gang The Log
Goblin Gang Mega Knight
Giant Snowball Goblin Gang The Log Mega Knight
Mega Knight Bomber Goblin Gang
Mega Knight Bomber Giant Snowball Goblin Gang The Log
Giant Snowball The Log Bomber Mega Knight
Bomber Goblin Gang Mega Knight Giant Snowball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball
Bomber Giant Snowball Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Giant Snowball Goblin Gang
Goblin Gang
Mega Knight
Mega Knight Giant Snowball The Log
Goblin Gang
Mega Knight
Mega Knight Giant Snowball The Log
Mega Knight Goblin Gang
Bomber Mega Knight
Goblin Gang Bomber The Log
Mega Knight Bomber Giant Snowball The Log
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Bomber Giant Snowball The Log Mega Knight
Giant Snowball
Bomber The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Goblin Gang
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Bomber Giant Snowball The Log
The Log Mega Knight
Giant Snowball
Bomber
Bomber Giant Snowball The Log Mega Knight
Bomber Giant Snowball The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Bomber Mega Knight
The Log Giant Snowball
Giant Snowball The Log Mega Knight
The Log
Giant Snowball
Giant Snowball
Giant Snowball
Bomber Giant Snowball The Log Mega Knight
Giant Snowball
Mega Knight
Giant Snowball The Log
Goblin Gang
Giant Snowball
The Log
Goblin Gang Mega Knight
The Log Bomber Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Goblin Gang The Log
Giant Snowball
Giant Snowball The Log Mega Knight
Mega Knight

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