My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Skeleton Army Dark Prince
Giant Snowball
Bomber Guards Skeleton Army Baby Dragon
Zap
Bomber Guards Skeleton Army Dark Prince
Barbarian Barrel
Bomber Wizard Guards Skeleton Army Dark Prince
The Log
Bomber Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Earthquake
Bomber Guards Skeleton Army
Arrows
Bomber Guards Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Guards Skeleton Army Baby Dragon Dark Prince
Fireball
Bomber Wizard Skeleton Army Baby Dragon
Poison
Bomber Wizard Guards Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Guards Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Guards Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Mini P.E.K.K.A Baby Dragon Dark Prince
Giant Snowball
Bomber Baby Dragon Dark Prince
Mini P.E.K.K.A
Bomber Wizard Baby Dragon Dark Prince
Wizard
Mini P.E.K.K.A Dark Prince
Guards
Skeleton Army
Baby Dragon
Bomber Giant Snowball Mini P.E.K.K.A Dark Prince
Dark Prince
Bomber Giant Snowball Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 0 19

Bomber
Giant Snowball Mini P.E.K.K.A Guards Dark Prince
Giant Snowball
Bomber Mini P.E.K.K.A Wizard Guards Baby Dragon Dark Prince
Mini P.E.K.K.A
Bomber Giant Snowball Wizard Guards Skeleton Army Baby Dragon
Wizard
Giant Snowball Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Guards
Bomber Giant Snowball Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Wizard Guards
Baby Dragon
Giant Snowball Mini P.E.K.K.A Guards Dark Prince
Dark Prince
Bomber Giant Snowball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Bomber Giant Snowball Dark Prince
Mini P.E.K.K.A Skeleton Army Guards Dark Prince
Bomber Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Bomber Giant Snowball Guards Baby Dragon Dark Prince
Giant Snowball Wizard Baby Dragon
Baby Dragon
Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Bomber Giant Snowball Mini P.E.K.K.A Dark Prince
Guards Skeleton Army Bomber Giant Snowball Wizard Baby Dragon Dark Prince
Giant Snowball Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomber Giant Snowball Wizard Guards Dark Prince
Bomber Wizard Skeleton Army Giant Snowball Mini P.E.K.K.A Guards Baby Dragon Dark Prince
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Skeleton Army Dark Prince
Bomber Giant Snowball Wizard Guards Skeleton Army Baby Dragon Dark Prince
Giant Snowball Wizard Baby Dragon Bomber Guards Dark Prince
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Dark Prince Giant Snowball Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Giant Snowball Dark Prince
Bomber Giant Snowball Mini P.E.K.K.A Wizard Baby Dragon
Guards Skeleton Army Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Wizard Giant Snowball Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince
Giant Snowball Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
Guards Skeleton Army
Mini P.E.K.K.A Guards Dark Prince
Skeleton Army Giant Snowball Guards Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Wizard Guards
Wizard Bomber Skeleton Army Baby Dragon
Guards Skeleton Army Bomber Mini P.E.K.K.A Baby Dragon Dark Prince
Bomber Giant Snowball Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Guards Dark Prince
Bomber Wizard Giant Snowball Baby Dragon Dark Prince
Wizard Giant Snowball Baby Dragon
Bomber Wizard Baby Dragon
Giant Snowball Wizard Baby Dragon
Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A Guards
Wizard Dark Prince
Giant Snowball Wizard Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Bomber Giant Snowball Wizard Baby Dragon
Wizard Baby Dragon
Giant Snowball
Bomber Mini P.E.K.K.A
Bomber Giant Snowball Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Bomber Giant Snowball Wizard Baby Dragon
Baby Dragon
Giant Snowball Wizard
Giant Snowball Baby Dragon
Giant Snowball Bomber Wizard Baby Dragon Dark Prince
Giant Snowball Wizard Baby Dragon
Giant Snowball Wizard Baby Dragon
Baby Dragon
Giant Snowball Wizard Baby Dragon
Giant Snowball Wizard Guards
Giant Snowball Mini P.E.K.K.A
Bomber Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Guards Skeleton Army Dark Prince
Giant Snowball Wizard Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Bomber Giant Snowball Wizard Baby Dragon
Giant Snowball
Dark Prince
Giant Snowball Guards Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Dark Prince
Wizard

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