My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Valkyrie Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Inferno Dragon
Giant Snowball
Bomber Baby Dragon Inferno Dragon
Zap
Bomber Bandit Inferno Dragon
Barbarian Barrel
Bomber Tesla Valkyrie Bandit
The Log
Bomber Bandit
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Baby Dragon Bandit Inferno Dragon
Fireball
Bomber Tesla Baby Dragon Bandit Inferno Dragon
Poison
Bomber
Lightning
Tesla Valkyrie Baby Dragon Bandit Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Bandit Tesla Fireball Valkyrie Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Bandit Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Bandit
Tesla
Fireball
Baby Dragon The Log
Valkyrie
Bomber Baby Dragon Bandit
Baby Dragon
Bomber Fireball Valkyrie Bandit Inferno Dragon
The Log
Fireball Bandit
Bandit
Bomber Valkyrie Baby Dragon The Log
Inferno Dragon
Baby Dragon

Defense Synergies 2 18

Bomber
Tesla Valkyrie The Log Bandit
Tesla
The Log Bomber Fireball Valkyrie Baby Dragon Inferno Dragon
Fireball
The Log Tesla Valkyrie Bandit
Valkyrie
Bomber Tesla Fireball Baby Dragon The Log Bandit
Baby Dragon
Tesla Valkyrie The Log Bandit Inferno Dragon
The Log
Tesla Fireball Bomber Valkyrie Baby Dragon Bandit Inferno Dragon
Bandit
Bomber Fireball Valkyrie Baby Dragon The Log
Inferno Dragon
Tesla Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Valkyrie Baby Dragon The Log
Inferno Dragon Tesla Valkyrie The Log Bandit
Tesla Bomber Valkyrie Bandit Inferno Dragon
Tesla Inferno Dragon Valkyrie Bandit
Bomber Fireball Valkyrie The Log
Fireball The Log Bomber Tesla Valkyrie Baby Dragon Bandit
Tesla Inferno Dragon Fireball Baby Dragon
Tesla Fireball Valkyrie Baby Dragon The Log Bandit
Tesla Inferno Dragon
Bomber Tesla Valkyrie Bandit
Valkyrie Bomber Tesla Fireball Baby Dragon The Log Bandit
Tesla Inferno Dragon Fireball Baby Dragon
Tesla Bomber Fireball Valkyrie The Log Bandit
Bomber Fireball Valkyrie Tesla Baby Dragon The Log
Inferno Dragon Tesla Bandit
Tesla Fireball The Log Bandit Inferno Dragon
Tesla Bomber Fireball Valkyrie
Tesla Fireball Valkyrie Bomber Baby Dragon The Log Bandit
Valkyrie Baby Dragon The Log Bomber Tesla Fireball Bandit Inferno Dragon
Tesla Inferno Dragon
Bomber Valkyrie Tesla Fireball Baby Dragon The Log Bandit
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Bandit
Fireball Bandit Bomber Tesla Valkyrie Baby Dragon The Log Inferno Dragon
Bandit Valkyrie The Log
Valkyrie Tesla Fireball The Log Bandit
Tesla Valkyrie Bandit Inferno Dragon
Fireball Tesla Baby Dragon
Tesla Fireball Valkyrie Bandit
Tesla Valkyrie Inferno Dragon
Fireball Valkyrie Baby Dragon The Log Bandit Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie
Fireball Valkyrie The Log
Tesla Fireball Valkyrie Bandit
Bomber Tesla Fireball Valkyrie Baby Dragon
Tesla Bomber Fireball Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Bomber Tesla Fireball Baby Dragon The Log Inferno Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball Valkyrie The Log
Bomber Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon
Bomber Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Bandit
Fireball
Fireball Valkyrie The Log Bandit
Fireball Baby Dragon
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball
Bomber
Bomber Fireball Baby Dragon The Log Bandit
Bomber Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Bomber Fireball Valkyrie Baby Dragon
Inferno Dragon
Fireball The Log Baby Dragon Bandit
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball The Log Bandit
Fireball
Fireball The Log
Fireball Bandit
Fireball Baby Dragon
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Bomber Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Bandit
Inferno Dragon
Fireball

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