My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Mega Minion Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Phoenix
Giant Snowball
Bomber Mega Minion Hog Rider Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Tesla Skeleton Army Ice Wizard
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Tesla Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mega Minion Hog Rider Skeleton Army Ice Wizard
Fireball
Bomber Tesla Mega Minion Hog Rider Skeleton Army Ice Wizard
Poison
Bomber Mega Minion Skeleton Army Ice Wizard Phoenix
Lightning
Tesla Mega Minion Ice Wizard Phoenix
Rocket
Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Skeleton Army Ice Wizard Tesla Fireball Hog Rider Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Mega Minion Skeleton Army Ice Wizard

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Tesla
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion
Hog Rider
Fireball Bomber
Skeleton Army
Ice Wizard
Phoenix

Defense Synergies 0 8

Bomber
Tesla
Tesla
Bomber Mega Minion Fireball Skeleton Army
Mega Minion
Tesla Skeleton Army Ice Wizard
Fireball
Tesla Ice Wizard
Hog Rider
Skeleton Army
Tesla Mega Minion Ice Wizard
Ice Wizard
Mega Minion Fireball Skeleton Army
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Mega Minion Fireball
Skeleton Army Tesla Mega Minion Ice Wizard Phoenix
Tesla Skeleton Army Bomber Mega Minion Ice Wizard
Tesla Skeleton Army Mega Minion Ice Wizard Phoenix
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Tesla Mega Minion Ice Wizard
Tesla Mega Minion Fireball Ice Wizard Phoenix
Tesla Fireball Phoenix
Tesla Skeleton Army Ice Wizard Phoenix
Skeleton Army Bomber Tesla Ice Wizard Phoenix
Skeleton Army Ice Wizard Bomber Tesla Mega Minion Fireball
Tesla Mega Minion Fireball Ice Wizard Phoenix
Tesla Skeleton Army Bomber Fireball Ice Wizard
Bomber Fireball Skeleton Army Tesla Mega Minion
Skeleton Army Tesla Phoenix
Skeleton Army Tesla Fireball
Tesla Bomber Fireball Skeleton Army
Tesla Fireball Bomber Mega Minion Skeleton Army Ice Wizard
Bomber Tesla Mega Minion Fireball Ice Wizard
Tesla Phoenix
Bomber Skeleton Army Tesla Fireball
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball
Fireball Bomber Tesla Mega Minion Phoenix
Skeleton Army
Skeleton Army Tesla Fireball Phoenix
Tesla Skeleton Army Phoenix
Fireball Tesla Ice Wizard
Skeleton Army Tesla Mega Minion Fireball Ice Wizard Phoenix
Tesla Skeleton Army Phoenix
Mega Minion Fireball Skeleton Army Phoenix
Tesla Mega Minion Skeleton Army Phoenix
Tesla Mega Minion Phoenix
Skeleton Army Fireball Phoenix
Skeleton Army Tesla Fireball
Bomber Tesla Fireball Skeleton Army
Tesla Skeleton Army Phoenix Bomber Mega Minion Fireball
Bomber Tesla Mega Minion Fireball Ice Wizard Phoenix
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball
Bomber Fireball
Fireball Mega Minion Ice Wizard
Bomber
Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Mega Minion Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball Ice Wizard
Mega Minion
Fireball Ice Wizard
Fireball
Fireball
Fireball Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball
Fireball
Fireball
Fireball Skeleton Army
Fireball Mega Minion Ice Wizard
Fireball
Fireball Mega Minion
Bomber Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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