My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards
Giant Snowball
Bomber Musketeer Guards Baby Dragon
Zap
Bomber Royal Giant Guards
Barbarian Barrel
Bomber Tesla Musketeer Guards
The Log
Bomber Royal Giant Musketeer Guards
Earthquake
Bomber Tesla Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Musketeer Guards Baby Dragon
Fireball
Bomber Tesla Musketeer Baby Dragon
Poison
Bomber Musketeer Guards
Lightning
Tesla Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Guards Tesla Fireball Musketeer Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Guards Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Baby Dragon
Tesla
Royal Giant
Bomber Fireball Musketeer Guards Baby Dragon The Log
Fireball
Royal Giant Baby Dragon The Log
Musketeer
Royal Giant Baby Dragon The Log
Guards
Royal Giant The Log
Baby Dragon
Bomber Royal Giant Fireball Musketeer
The Log
Royal Giant Fireball Musketeer Guards

Defense Synergies 5 11

Bomber
Tesla Guards The Log
Tesla
Musketeer The Log Bomber Fireball Guards Baby Dragon
Royal Giant
Fireball
The Log Tesla Musketeer
Musketeer
Tesla Guards The Log Fireball Baby Dragon
Guards
Musketeer Bomber Tesla Baby Dragon The Log
Baby Dragon
Tesla Musketeer Guards The Log
The Log
Tesla Fireball Musketeer Bomber Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Musketeer Baby Dragon The Log
Tesla Musketeer The Log
Tesla Bomber Musketeer
Tesla Musketeer Guards
Bomber Fireball The Log
Fireball The Log Bomber Tesla Musketeer Guards Baby Dragon
Tesla Musketeer Fireball Baby Dragon
Tesla Fireball Musketeer Baby Dragon The Log
Tesla Musketeer
Guards Bomber Tesla Musketeer
Guards Bomber Tesla Fireball Musketeer Baby Dragon The Log
Tesla Musketeer Fireball Baby Dragon
Tesla Bomber Fireball Musketeer Guards The Log
Bomber Fireball Tesla Guards Baby Dragon The Log
Tesla
Tesla Fireball The Log
Tesla Bomber Fireball Musketeer
Tesla Fireball Bomber Musketeer Guards Baby Dragon The Log
Baby Dragon The Log Bomber Tesla Fireball Musketeer Guards
Tesla Musketeer
Bomber Tesla Fireball Musketeer Guards Baby Dragon The Log
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Bomber Tesla Musketeer Baby Dragon The Log
Guards Musketeer The Log
Guards Tesla Fireball Musketeer The Log
Tesla Musketeer Guards
Fireball Tesla Musketeer Baby Dragon
Guards Tesla Fireball Musketeer
Tesla
Fireball Baby Dragon The Log
Tesla Musketeer Guards
Tesla Musketeer Guards
Fireball Guards The Log
Tesla Fireball Guards
Bomber Tesla Fireball Musketeer Baby Dragon
Tesla Guards Bomber Fireball Musketeer Baby Dragon The Log
Bomber Tesla Fireball Musketeer Baby Dragon The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer Guards The Log
Bomber Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon
Bomber Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Musketeer Guards
Fireball Musketeer The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Bomber Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Bomber
Bomber Fireball Musketeer Baby Dragon The Log
Bomber Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Bomber Fireball Baby Dragon
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Guards
Fireball
Bomber Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Guards
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon
The Log Bomber Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Guards Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log
Fireball

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