My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Tombstone Valkyrie Battle Ram Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Inferno Dragon
Giant Snowball
Bomber Tombstone Battle Ram Inferno Dragon
Zap
Bomber Tombstone Battle Ram Inferno Dragon
Barbarian Barrel
Bomber Tesla Tombstone Valkyrie Battle Ram Electro Wizard
The Log
Bomber Tombstone Battle Ram
Earthquake
Bomber Tesla Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Valkyrie Battle Ram Electro Wizard Inferno Dragon
Fireball
Bomber Tesla Tombstone Battle Ram Electro Wizard Inferno Dragon
Poison
Bomber Tombstone Electro Wizard
Lightning
Tesla Tombstone Valkyrie Battle Ram Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tombstone Tesla Fireball Valkyrie Battle Ram Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tombstone Tesla Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Battle Ram
Tesla
Tombstone
Fireball
Battle Ram Electro Wizard
Valkyrie
Bomber Battle Ram Electro Wizard
Battle Ram
Bomber Fireball Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Battle Ram
Inferno Dragon

Defense Synergies 0 15

Bomber
Tesla Tombstone Valkyrie Electro Wizard
Tesla
Bomber Fireball Valkyrie Electro Wizard Inferno Dragon
Tombstone
Bomber Fireball Electro Wizard Inferno Dragon
Fireball
Tesla Tombstone Valkyrie Electro Wizard
Valkyrie
Bomber Tesla Fireball Electro Wizard
Battle Ram
Electro Wizard
Bomber Tesla Tombstone Fireball Valkyrie Inferno Dragon
Inferno Dragon
Tesla Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Tombstone Fireball Valkyrie Electro Wizard
Inferno Dragon Tesla Tombstone Valkyrie Electro Wizard
Tesla Bomber Tombstone Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Tombstone Valkyrie Electro Wizard
Bomber Tombstone Fireball Valkyrie
Fireball Bomber Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Inferno Dragon Tombstone Fireball
Tesla Fireball Valkyrie Electro Wizard
Tesla Inferno Dragon Tombstone
Bomber Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Tesla Tombstone Fireball
Tesla Inferno Dragon Fireball Electro Wizard
Tesla Tombstone Bomber Fireball Valkyrie Electro Wizard
Bomber Fireball Valkyrie Tesla Tombstone Electro Wizard
Inferno Dragon Tesla Tombstone Electro Wizard
Tesla Fireball Electro Wizard Inferno Dragon
Tesla Bomber Tombstone Fireball Valkyrie Electro Wizard
Tesla Tombstone Fireball Valkyrie Bomber Electro Wizard
Valkyrie Bomber Tesla Tombstone Fireball Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Bomber Valkyrie Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Tombstone Fireball Electro Wizard
Fireball Electro Wizard Bomber Tesla Valkyrie Inferno Dragon
Tombstone Valkyrie Electro Wizard
Valkyrie Tesla Fireball Electro Wizard
Tesla Tombstone Valkyrie Inferno Dragon
Fireball Tesla Electro Wizard
Tesla Tombstone Fireball Valkyrie Electro Wizard
Tesla Valkyrie Inferno Dragon
Electro Wizard Tombstone Fireball Valkyrie Inferno Dragon
Tesla Tombstone Inferno Dragon
Inferno Dragon Tesla Tombstone Valkyrie
Fireball Valkyrie Electro Wizard
Tesla Tombstone Fireball Valkyrie
Bomber Tesla Fireball Valkyrie
Tesla Tombstone Electro Wizard Bomber Fireball Valkyrie Inferno Dragon
Valkyrie Bomber Tesla Fireball Electro Wizard Inferno Dragon
Bomber Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball
Bomber
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Fireball Electro Wizard
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie
Inferno Dragon
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Tombstone Fireball
Fireball Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Bomber Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Inferno Dragon
Fireball

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