My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tombstone Goblin Giant Fisherman Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Fisherman
Giant Snowball
Bomber Bats Tombstone Fisherman Little Prince
Zap
Bomber Bats Tombstone Goblin Giant Fisherman Little Prince
Barbarian Barrel
Bomber Tombstone Little Prince
The Log
Bomber Tombstone Fisherman Little Prince
Earthquake
Bomber Tombstone
Arrows
Bomber Bats Tombstone Little Prince
Royal Delivery
Bomber Bats Fisherman Little Prince
Fireball
Bomber Tombstone Fisherman Little Prince
Poison
Bomber Bats Tombstone Fisherman Little Prince
Lightning
Tombstone Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Tombstone Fisherman Little Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Tombstone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Goblin Giant Mega Knight
Bats
Mega Knight Bomber Rage Goblin Giant Fisherman
Tombstone
Rage
Bats Goblin Giant
Goblin Giant
Bomber Bats Rage Fisherman Little Prince
Fisherman
Bats Goblin Giant Mega Knight
Mega Knight
Bats Bomber Fisherman
Little Prince
Goblin Giant

Defense Synergies 0 7

Bomber
Bats Tombstone Fisherman
Bats
Bomber Goblin Giant Fisherman Mega Knight
Tombstone
Bomber
Rage
Goblin Giant
Bats
Fisherman
Bomber Bats Mega Knight
Mega Knight
Bats Fisherman
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Goblin Giant
Bats Tombstone Fisherman Mega Knight
Fisherman Mega Knight Bomber Bats Tombstone
Bats Tombstone Fisherman Mega Knight
Bomber Tombstone Mega Knight
Bomber Bats Mega Knight
Bats Tombstone Little Prince
Goblin Giant Mega Knight
Tombstone Fisherman
Bomber Fisherman Mega Knight Little Prince
Bats Bomber Tombstone Goblin Giant Fisherman Mega Knight
Bats
Tombstone Mega Knight Bomber Bats
Bomber Mega Knight Bats Tombstone
Tombstone Mega Knight
Fisherman Mega Knight
Mega Knight Bomber Bats Tombstone Fisherman
Tombstone Mega Knight Bomber Bats Fisherman Little Prince
Bomber Bats Tombstone Fisherman Mega Knight Little Prince
Fisherman
Bomber Mega Knight Bats Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fisherman
Bomber Fisherman Mega Knight
Tombstone Mega Knight Bats Goblin Giant Fisherman
Mega Knight Bats Goblin Giant Fisherman
Tombstone Goblin Giant Fisherman Mega Knight
Bats Goblin Giant
Bats Tombstone Goblin Giant
Mega Knight Goblin Giant Fisherman
Mega Knight Bats Tombstone
Tombstone Goblin Giant
Mega Knight Bats Tombstone
Mega Knight Goblin Giant
Mega Knight Tombstone Goblin Giant
Bomber Mega Knight
Tombstone Bomber Bats Goblin Giant Fisherman Little Prince
Bats Mega Knight Bomber
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman
Goblin Giant
Bomber Mega Knight
Bats Goblin Giant
Bomber
Fisherman
Bats Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Bomber
Mega Knight
Bomber Bats Fisherman
Bomber Fisherman Mega Knight
Bomber Mega Knight Little Prince
Mega Knight
Fisherman
Bomber Mega Knight Little Prince
Fisherman
Fisherman
Fisherman Mega Knight
Fisherman
Bats Little Prince
Bats
Bomber Mega Knight
Mega Knight
Bats Tombstone
Mega Knight
Bomber
Mega Knight
Bats
Bats
Goblin Giant Mega Knight Little Prince
Mega Knight

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