My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Wizard P.E.K.K.A Ice Wizard Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Tombstone
Zap
Bomber Tombstone
Barbarian Barrel
Bomber Tombstone Wizard Ice Wizard Royal Ghost
The Log
Bomber Tombstone
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Wizard P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Bomber Tombstone Wizard Ice Wizard
Poison
Bomber Tombstone Wizard Ice Wizard
Lightning
Tombstone Wizard Ice Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tombstone Ice Wizard Royal Ghost Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Tombstone Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Monk
Tombstone
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Bomber Wizard The Log Ice Wizard
The Log
P.E.K.K.A
Ice Wizard
P.E.K.K.A
Royal Ghost
Wizard Monk
Monk
Bomber Royal Ghost

Defense Synergies 1 13

Bomber
Tombstone P.E.K.K.A The Log Royal Ghost
Tombstone
Bomber Wizard Ice Wizard
Wizard
Tombstone P.E.K.K.A The Log Ice Wizard Royal Ghost
P.E.K.K.A
The Log Bomber Wizard Ice Wizard
The Log
P.E.K.K.A Bomber Wizard Ice Wizard Royal Ghost
Ice Wizard
Tombstone Wizard P.E.K.K.A The Log
Royal Ghost
Bomber Wizard The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Wizard The Log
P.E.K.K.A Tombstone The Log Ice Wizard Monk
P.E.K.K.A Bomber Tombstone Ice Wizard
P.E.K.K.A Tombstone Ice Wizard Monk
Bomber Tombstone P.E.K.K.A The Log Monk
The Log Bomber Ice Wizard Royal Ghost
Tombstone Wizard Ice Wizard
P.E.K.K.A The Log Monk
P.E.K.K.A Tombstone Ice Wizard
Bomber Ice Wizard Royal Ghost
Ice Wizard Bomber Tombstone Wizard The Log Royal Ghost
Wizard Ice Wizard
Tombstone P.E.K.K.A Bomber Wizard The Log Ice Wizard
Bomber Wizard Tombstone P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Tombstone
Monk P.E.K.K.A The Log
Wizard Bomber Tombstone P.E.K.K.A
Tombstone Bomber Wizard The Log Ice Wizard Royal Ghost
Wizard The Log Bomber Tombstone Ice Wizard Royal Ghost
P.E.K.K.A
Bomber Wizard Royal Ghost P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Royal Ghost
Bomber Wizard The Log Royal Ghost Monk
Tombstone P.E.K.K.A The Log
P.E.K.K.A The Log Monk
P.E.K.K.A Tombstone
Wizard Ice Wizard Monk
P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A
P.E.K.K.A Tombstone The Log Monk
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Monk The Log
P.E.K.K.A Tombstone Wizard
Wizard Bomber
Tombstone Bomber P.E.K.K.A The Log Monk
Bomber Wizard P.E.K.K.A The Log Ice Wizard Royal Ghost
Bomber Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Monk
Monk The Log Ice Wizard Royal Ghost
The Log
The Log
Bomber Wizard The Log
Wizard Ice Wizard Monk
Bomber Wizard The Log
The Log Wizard Ice Wizard
The Log Monk Wizard
Monk Wizard The Log
Monk Wizard
The Log
Monk
The Log
Bomber Wizard The Log
Wizard The Log
Monk
Bomber
Bomber Wizard The Log Monk
Bomber Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
The Log Bomber Wizard Ice Wizard
The Log Wizard Ice Wizard Royal Ghost Monk
Wizard The Log Monk
The Log
Wizard Ice Wizard
Wizard
Bomber Wizard The Log
Monk
P.E.K.K.A
Wizard The Log Monk
Tombstone
Wizard Ice Wizard Monk
The Log
Wizard
The Log Bomber Wizard
Monk
P.E.K.K.A
The Log
The Log Royal Ghost Monk
P.E.K.K.A
Wizard Monk

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