My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Wizard Baby Dragon X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Tombstone Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Tombstone Goblin Barrel Skeleton Army X-Bow
Barbarian Barrel
Bomber Tombstone Wizard Goblin Barrel Skeleton Army X-Bow Magic Archer
The Log
Bomber Tombstone Goblin Barrel Skeleton Army X-Bow
Earthquake
Bomber Tombstone Goblin Barrel Skeleton Army X-Bow
Arrows
Bomber Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Bomber Wizard Goblin Barrel Skeleton Army Baby Dragon Magic Archer
Fireball
Bomber Tombstone Wizard Goblin Barrel Skeleton Army Baby Dragon X-Bow Magic Archer
Poison
Bomber Tombstone Wizard Skeleton Army X-Bow Magic Archer
Lightning
Tombstone Wizard Baby Dragon X-Bow Magic Archer
Rocket
Wizard X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tombstone Goblin Barrel Skeleton Army Baby Dragon Magic Archer Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Tombstone Goblin Barrel Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon X-Bow
Tombstone
Wizard
Goblin Barrel
Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel X-Bow
Baby Dragon
Bomber Goblin Barrel
X-Bow
Bomber Skeleton Army
Magic Archer

Defense Synergies 0 9

Bomber
Tombstone X-Bow
Tombstone
Bomber Wizard Baby Dragon X-Bow Magic Archer
Wizard
Tombstone Skeleton Army
Goblin Barrel
Skeleton Army
Wizard X-Bow Magic Archer
Baby Dragon
Tombstone
X-Bow
Bomber Tombstone Skeleton Army
Magic Archer
Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Wizard Baby Dragon X-Bow Magic Archer
Skeleton Army Tombstone X-Bow
Skeleton Army Bomber Tombstone
Skeleton Army Tombstone
Bomber Tombstone Skeleton Army X-Bow
Skeleton Army Bomber Baby Dragon X-Bow Magic Archer
Tombstone Wizard Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
Tombstone Skeleton Army X-Bow
Skeleton Army Bomber
Skeleton Army Bomber Tombstone Wizard Baby Dragon X-Bow Magic Archer
Wizard Baby Dragon Magic Archer
Tombstone Skeleton Army Bomber Wizard X-Bow
Bomber Wizard Skeleton Army Tombstone Baby Dragon X-Bow Magic Archer
Skeleton Army Tombstone X-Bow
Skeleton Army X-Bow
Wizard Bomber Tombstone Skeleton Army X-Bow
Tombstone Bomber Wizard Skeleton Army Baby Dragon X-Bow Magic Archer
Wizard Baby Dragon Bomber Tombstone Magic Archer
Bomber Wizard Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone X-Bow
Bomber Wizard Baby Dragon X-Bow Magic Archer
Tombstone Skeleton Army
Skeleton Army X-Bow
Tombstone Skeleton Army
Wizard Baby Dragon Magic Archer
Skeleton Army Tombstone
Skeleton Army
Tombstone Skeleton Army Baby Dragon X-Bow Magic Archer
Tombstone Skeleton Army
Tombstone
Skeleton Army
Skeleton Army Tombstone Wizard
Wizard Bomber Skeleton Army Baby Dragon Magic Archer
Tombstone Skeleton Army Bomber Baby Dragon X-Bow Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon X-Bow
Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
X-Bow Wizard Baby Dragon Magic Archer
Wizard X-Bow
X-Bow
Wizard X-Bow Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
X-Bow Bomber Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon X-Bow
Bomber
Bomber Wizard Baby Dragon X-Bow Magic Archer
Bomber Wizard Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
Wizard
X-Bow
Baby Dragon X-Bow
Bomber Wizard Baby Dragon Magic Archer
X-Bow Wizard Baby Dragon Magic Archer
Wizard Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
Wizard Baby Dragon X-Bow Magic Archer
Wizard
Bomber Wizard X-Bow Magic Archer
Magic Archer
Wizard Magic Archer
Tombstone Skeleton Army X-Bow Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer
Baby Dragon X-Bow Magic Archer
Wizard

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