My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Electro Dragon Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Electro Dragon Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Valkyrie Bomb Tower
The Log
Bomber Ram Rider
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Electro Dragon Bowler Ram Rider
Fireball
Bomber Bomb Tower Electro Dragon Bowler Ram Rider
Poison
Bomber Bomb Tower Electro Dragon
Lightning
Valkyrie Bomb Tower Electro Dragon Bowler Ram Rider
Rocket
Valkyrie Bomb Tower Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Valkyrie Bomb Tower Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Earthquake Valkyrie Bomb Tower Electro Dragon Bowler Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Earthquake Valkyrie Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Ram Rider
Earthquake
Ram Rider
Valkyrie
Bomber Electro Dragon Ram Rider
Bomb Tower
Electro Dragon
Valkyrie Bowler
Bowler
Electro Dragon Lightning Ram Rider
Lightning
Ram Rider Bowler
Ram Rider
Lightning Bomber Earthquake Valkyrie Bowler

Defense Synergies 0 6

Bomber
Valkyrie
Earthquake
Bomb Tower
Valkyrie
Bomber Bomb Tower Electro Dragon Bowler
Bomb Tower
Earthquake Valkyrie
Electro Dragon
Valkyrie Bowler
Bowler
Valkyrie Electro Dragon
Lightning
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Lightning Bomber Valkyrie Electro Dragon Ram Rider
Bomb Tower Valkyrie Electro Dragon Ram Rider
Bomb Tower Bowler Ram Rider Bomber Valkyrie Electro Dragon Lightning
Bomb Tower Valkyrie Electro Dragon Bowler Ram Rider
Lightning Bomber Earthquake Valkyrie Bomb Tower Bowler
Bowler Bomber Earthquake Valkyrie Bomb Tower Electro Dragon
Lightning Ram Rider Bomb Tower Electro Dragon
Earthquake Bowler Lightning Valkyrie Bomb Tower Electro Dragon Ram Rider
Bomb Tower
Bomber Valkyrie Bowler
Valkyrie Bomber Earthquake Bomb Tower Electro Dragon Bowler Ram Rider
Electro Dragon Ram Rider
Bomb Tower Bowler Bomber Earthquake Valkyrie Electro Dragon Lightning Ram Rider
Bomber Valkyrie Bomb Tower Bowler Earthquake Electro Dragon
Bomb Tower Ram Rider
Bomb Tower Bowler Lightning Ram Rider
Bomb Tower Bomber Valkyrie Electro Dragon Bowler
Valkyrie Bomb Tower Bomber Electro Dragon Bowler Ram Rider
Earthquake Valkyrie Bomb Tower Bomber Electro Dragon Bowler Ram Rider
Bomb Tower Ram Rider
Bomber Valkyrie Bowler Earthquake Bomb Tower Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Bomber Valkyrie Bomb Tower Electro Dragon Bowler Lightning
Valkyrie Bomb Tower Electro Dragon Bowler Lightning Ram Rider
Valkyrie Bowler Lightning Ram Rider
Valkyrie Bowler Ram Rider
Bomb Tower Electro Dragon Ram Rider
Valkyrie Bomb Tower Bowler Lightning Ram Rider
Valkyrie Bomb Tower
Electro Dragon Lightning Valkyrie Bomb Tower
Valkyrie Bomb Tower Electro Dragon Bowler
Lightning Valkyrie Bowler
Bowler Lightning Valkyrie Bomb Tower Ram Rider
Bomber Valkyrie Bomb Tower Electro Dragon Bowler
Electro Dragon Bomber Valkyrie Bomb Tower Bowler Lightning
Valkyrie Bowler Bomber Earthquake Bomb Tower Electro Dragon
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Valkyrie Electro Dragon
Electro Dragon Bowler Ram Rider
Earthquake Lightning Electro Dragon
Earthquake Lightning Valkyrie
Bomber Earthquake Valkyrie Bowler
Electro Dragon Ram Rider
Bomber Earthquake Bowler
Earthquake Electro Dragon Bowler Lightning Ram Rider
Electro Dragon Lightning Ram Rider
Lightning Electro Dragon Bowler
Lightning Earthquake Valkyrie Electro Dragon Bowler Ram Rider
Lightning Electro Dragon
Earthquake Lightning Bowler
Earthquake Lightning Electro Dragon
Earthquake Lightning
Earthquake Lightning Bomber Electro Dragon Bowler
Earthquake Lightning Electro Dragon Bowler
Lightning Earthquake
Bomber Lightning
Lightning Bomber Earthquake Electro Dragon Bowler
Lightning Bomber Earthquake Valkyrie Electro Dragon Bowler
Lightning Earthquake Bowler
Lightning
Bowler Lightning
Earthquake Lightning Electro Dragon
Earthquake Bomber Valkyrie Electro Dragon Bowler
Earthquake Electro Dragon Bowler Lightning Ram Rider
Lightning Electro Dragon Bowler Ram Rider
Lightning
Lightning Electro Dragon
Electro Dragon Lightning
Lightning Bowler
Lightning Bomber Earthquake Electro Dragon
Lightning Electro Dragon
Earthquake Bowler Lightning
Earthquake Lightning Electro Dragon
Lightning Electro Dragon Ram Rider
Lightning Valkyrie Electro Dragon Bowler
Bomber Earthquake Electro Dragon Bowler Lightning
Lightning
Electro Dragon
Electro Dragon Bowler Lightning
Electro Dragon Lightning
Electro Dragon Lightning Bowler
Lightning Electro Dragon Bowler

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