My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Goblin Hut Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Goblin Hut Witch
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Valkyrie Goblin Hut Wizard Witch
The Log
Bomber Hog Rider Goblin Hut Witch
Earthquake
Bomber Hog Rider Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Valkyrie Hog Rider Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Bomber Hog Rider Goblin Hut Wizard Witch
Poison
Bomber Goblin Hut Wizard Witch
Lightning
Valkyrie Goblin Hut Wizard Witch
Rocket
Valkyrie Hog Rider Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Valkyrie Hog Rider Goblin Hut Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Valkyrie Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider P.E.K.K.A
Fireball
Hog Rider
Valkyrie
Hog Rider Bomber Goblin Hut Wizard Witch P.E.K.K.A
Hog Rider
Fireball Valkyrie Bomber Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Hog Rider
Wizard
Valkyrie Hog Rider P.E.K.K.A
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Bomber Valkyrie Wizard Witch

Defense Synergies 0 10

Bomber
Valkyrie P.E.K.K.A
Fireball
Valkyrie Goblin Hut
Valkyrie
Bomber Fireball Goblin Hut Wizard Witch P.E.K.K.A
Hog Rider
Goblin Hut
Fireball Valkyrie Wizard
Wizard
Valkyrie Goblin Hut P.E.K.K.A
Witch
Valkyrie
P.E.K.K.A
Bomber Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Goblin Hut Wizard
P.E.K.K.A Bomber Valkyrie Goblin Hut Witch
Goblin Hut Witch P.E.K.K.A Bomber Valkyrie
Goblin Hut Witch P.E.K.K.A Bomber Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A
Fireball Bomber Valkyrie
Fireball Goblin Hut Wizard Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Hut
Bomber Valkyrie
Valkyrie Witch Bomber Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard Witch
Goblin Hut P.E.K.K.A Bomber Fireball Valkyrie Wizard Witch
Bomber Fireball Valkyrie Wizard Goblin Hut Witch P.E.K.K.A
P.E.K.K.A Goblin Hut
Fireball Goblin Hut P.E.K.K.A
Wizard Bomber Fireball Valkyrie Goblin Hut Witch P.E.K.K.A
Fireball Bomber Valkyrie Goblin Hut Wizard Witch
Valkyrie Wizard Witch Bomber Fireball Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Valkyrie Wizard Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Witch P.E.K.K.A
Fireball Bomber Valkyrie Wizard
P.E.K.K.A Valkyrie Goblin Hut Witch
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Wizard Goblin Hut Witch
P.E.K.K.A Fireball Valkyrie Goblin Hut Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Valkyrie Goblin Hut Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Witch
Goblin Hut Witch Bomber Fireball Valkyrie P.E.K.K.A
Valkyrie Bomber Fireball Goblin Hut Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Bomber Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard
Fireball
Bomber
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Goblin Hut Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch

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