My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Valkyrie Wizard
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Wizard P.E.K.K.A Ram Rider
Fireball
Bomber Wizard Ram Rider
Poison
Bomber Wizard
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Fireball Valkyrie Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage The Log Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie P.E.K.K.A Ram Rider
Fireball
The Log Ram Rider
Valkyrie
Bomber Wizard P.E.K.K.A Ram Rider
Wizard
Valkyrie Rage P.E.K.K.A Ram Rider
Rage
Wizard
P.E.K.K.A
Bomber Valkyrie Wizard The Log Ram Rider
The Log
Fireball P.E.K.K.A Ram Rider
Ram Rider
Bomber Fireball Valkyrie Wizard P.E.K.K.A The Log

Defense Synergies 2 11

Bomber
Valkyrie P.E.K.K.A The Log
Fireball
The Log Valkyrie Ram Rider
Valkyrie
Bomber Fireball Wizard P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Bomber Valkyrie Wizard
The Log
Fireball P.E.K.K.A Bomber Valkyrie Wizard Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard The Log Ram Rider
P.E.K.K.A Valkyrie The Log Ram Rider
P.E.K.K.A Ram Rider Bomber Valkyrie
P.E.K.K.A Valkyrie Ram Rider
Bomber Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Bomber Valkyrie
Ram Rider Fireball Wizard
Fireball Valkyrie P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Bomber Valkyrie
Valkyrie Bomber Fireball Wizard The Log Ram Rider
Fireball Wizard Ram Rider
P.E.K.K.A Bomber Fireball Valkyrie Wizard The Log Ram Rider
Bomber Fireball Valkyrie Wizard P.E.K.K.A The Log
P.E.K.K.A Ram Rider
Fireball P.E.K.K.A The Log Ram Rider
Wizard Bomber Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Bomber Wizard The Log Ram Rider
Valkyrie Wizard The Log Bomber Fireball Ram Rider
P.E.K.K.A Ram Rider
Bomber Valkyrie Wizard Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Bomber Valkyrie Wizard The Log
P.E.K.K.A Valkyrie The Log Ram Rider
Valkyrie P.E.K.K.A Fireball The Log Ram Rider
P.E.K.K.A Valkyrie Ram Rider
Fireball Wizard Ram Rider
P.E.K.K.A Fireball Valkyrie Ram Rider
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie Wizard Ram Rider
Wizard Bomber Fireball Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Bomber Fireball Wizard P.E.K.K.A The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Valkyrie The Log
Bomber Fireball Wizard Valkyrie The Log
Fireball Wizard Ram Rider
Bomber Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball
Fireball Valkyrie Wizard The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Fireball Wizard The Log
Bomber Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Valkyrie Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Wizard
The Log Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball Wizard

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