My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Goblin Hut Wizard Baby Dragon Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Giant Skeleton
Giant Snowball
Bomber Goblin Hut Baby Dragon Witch
Zap
Bomber Goblin Hut Dark Prince Witch
Barbarian Barrel
Bomber Valkyrie Goblin Hut Wizard Dark Prince Witch Giant Skeleton
The Log
Bomber Goblin Hut Dark Prince Witch Giant Skeleton
Earthquake
Bomber Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Valkyrie Goblin Hut Wizard Baby Dragon Dark Prince Witch Giant Skeleton
Fireball
Bomber Goblin Hut Wizard Baby Dragon Witch
Poison
Bomber Goblin Hut Wizard Witch
Lightning
Valkyrie Goblin Hut Wizard Baby Dragon Dark Prince Witch
Rocket
Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Baby Dragon Dark Prince Goblin Hut Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Baby Dragon Dark Prince

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Dark Prince Giant Skeleton
Valkyrie
Bomber Goblin Hut Wizard Baby Dragon Dark Prince Witch Giant Skeleton
Goblin Hut
Valkyrie Baby Dragon Dark Prince Giant Skeleton
Wizard
Valkyrie Dark Prince Giant Skeleton
Baby Dragon
Bomber Valkyrie Goblin Hut Dark Prince Witch Giant Skeleton
Dark Prince
Bomber Valkyrie Goblin Hut Wizard Baby Dragon Witch
Witch
Valkyrie Baby Dragon Dark Prince Giant Skeleton
Giant Skeleton
Bomber Valkyrie Goblin Hut Wizard Baby Dragon Witch

Defense Synergies 0 17

Bomber
Valkyrie Dark Prince
Valkyrie
Bomber Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Valkyrie Wizard Baby Dragon Dark Prince Giant Skeleton
Wizard
Valkyrie Goblin Hut Dark Prince Giant Skeleton
Baby Dragon
Valkyrie Goblin Hut Dark Prince Witch Giant Skeleton
Dark Prince
Bomber Goblin Hut Wizard Baby Dragon Witch
Witch
Valkyrie Baby Dragon Dark Prince Giant Skeleton
Giant Skeleton
Goblin Hut Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Goblin Hut Wizard Baby Dragon
Valkyrie Goblin Hut Dark Prince Witch
Goblin Hut Witch Bomber Valkyrie Dark Prince Giant Skeleton
Goblin Hut Witch Valkyrie Dark Prince
Bomber Valkyrie Dark Prince Giant Skeleton
Bomber Valkyrie Baby Dragon Dark Prince
Goblin Hut Wizard Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton
Witch Goblin Hut
Bomber Valkyrie Dark Prince Giant Skeleton
Valkyrie Witch Bomber Goblin Hut Wizard Baby Dragon Dark Prince Giant Skeleton
Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Bomber Valkyrie Wizard Dark Prince Witch Giant Skeleton
Bomber Valkyrie Wizard Goblin Hut Baby Dragon Dark Prince Witch
Goblin Hut
Goblin Hut
Wizard Bomber Valkyrie Goblin Hut Dark Prince Witch
Valkyrie Bomber Goblin Hut Wizard Baby Dragon Dark Prince Witch
Valkyrie Wizard Baby Dragon Witch Bomber Goblin Hut Dark Prince Giant Skeleton
Goblin Hut
Bomber Valkyrie Wizard Dark Prince Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Dark Prince Witch Giant Skeleton
Bomber Valkyrie Wizard Baby Dragon
Giant Skeleton Valkyrie Goblin Hut Dark Prince Witch
Valkyrie Dark Prince Giant Skeleton
Giant Skeleton Valkyrie Goblin Hut Dark Prince Witch
Wizard Goblin Hut Baby Dragon Witch
Dark Prince Valkyrie Goblin Hut Witch Giant Skeleton
Giant Skeleton Valkyrie Dark Prince
Giant Skeleton Valkyrie Goblin Hut Baby Dragon Dark Prince Witch
Witch Goblin Hut
Valkyrie Goblin Hut Dark Prince Witch Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Valkyrie Wizard Witch
Wizard Bomber Valkyrie Baby Dragon Witch
Goblin Hut Witch Bomber Valkyrie Baby Dragon Dark Prince Giant Skeleton
Valkyrie Bomber Goblin Hut Wizard Baby Dragon Dark Prince Witch Giant Skeleton
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Goblin Hut Baby Dragon Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Bomber Wizard Valkyrie Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Valkyrie Wizard Dark Prince
Wizard Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Bomber Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon Dark Prince
Bomber Valkyrie Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Dark Prince Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Goblin Hut Wizard Witch
Bomber Wizard
Giant Skeleton
Wizard
Goblin Hut Dark Prince Witch
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Dark Prince
Bomber Wizard Baby Dragon
Giant Skeleton
Dark Prince
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Dark Prince Witch Giant Skeleton
Wizard

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