My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Elixir Collector Baby Dragon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Mighty Miner
Giant Snowball
Bomber Hog Rider Baby Dragon Lumberjack Mighty Miner
Zap
Bomber Mighty Miner
Barbarian Barrel
Bomber Valkyrie Wizard Lumberjack
The Log
Bomber Hog Rider Lumberjack
Earthquake
Bomber Hog Rider Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Baby Dragon Lumberjack
Fireball
Bomber Hog Rider Wizard Elixir Collector Baby Dragon Lumberjack Mighty Miner
Poison
Bomber Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector Baby Dragon Lumberjack Mighty Miner
Rocket
Valkyrie Hog Rider Wizard Elixir Collector Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Baby Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Hog Rider Baby Dragon Lumberjack Mighty Miner Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Hog Rider Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Baby Dragon Lumberjack
Valkyrie
Hog Rider Lumberjack Bomber Wizard Baby Dragon
Hog Rider
Valkyrie Bomber Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Elixir Collector
Baby Dragon
Bomber Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Bomber Hog Rider Wizard Baby Dragon
Mighty Miner

Defense Synergies 0 7

Bomber
Valkyrie
Valkyrie
Bomber Wizard Baby Dragon Lumberjack
Hog Rider
Wizard
Valkyrie Lumberjack Mighty Miner
Elixir Collector
Baby Dragon
Valkyrie Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon
Lumberjack Valkyrie
Lumberjack Bomber Valkyrie
Lumberjack Valkyrie
Bomber Valkyrie Lumberjack
Bomber Valkyrie Baby Dragon Lumberjack
Wizard Baby Dragon
Valkyrie Baby Dragon
Mighty Miner Lumberjack
Bomber Valkyrie Lumberjack
Valkyrie Bomber Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Lumberjack Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack
Lumberjack
Wizard Bomber Valkyrie Lumberjack
Valkyrie Bomber Wizard Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Bomber Lumberjack
Lumberjack
Bomber Valkyrie Wizard Baby Dragon Lumberjack
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Bomber Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack Mighty Miner
Wizard Baby Dragon
Valkyrie Lumberjack
Mighty Miner Valkyrie Lumberjack
Valkyrie Baby Dragon
Valkyrie Lumberjack
Valkyrie
Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie Baby Dragon
Bomber Valkyrie Baby Dragon Lumberjack Mighty Miner
Valkyrie Bomber Wizard Baby Dragon Mighty Miner
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Bomber Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Lumberjack
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon
Bomber Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard
Bomber Wizard
Mighty Miner
Wizard
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Lumberjack
Bomber Wizard Baby Dragon
Baby Dragon
Baby Dragon
Wizard

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