My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Wall Breakers
Zap
Bomber Bats Wall Breakers
Barbarian Barrel
Bomber Valkyrie Wizard Wall Breakers
The Log
Bomber Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber
Arrows
Bomber Bats Wall Breakers
Royal Delivery
Bomber Bats Mini P.E.K.K.A Valkyrie Wizard Wall Breakers P.E.K.K.A
Fireball
Bomber Wizard Wall Breakers
Poison
Bomber Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers The Log Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Wall Breakers The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats
Valkyrie Bomber Mini P.E.K.K.A Wall Breakers P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Valkyrie Wizard The Log
Valkyrie
Bats Wall Breakers Bomber Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Wall Breakers
Valkyrie Bats The Log
P.E.K.K.A
Bomber Bats Valkyrie Wizard The Log
The Log
Mini P.E.K.K.A Wall Breakers P.E.K.K.A

Defense Synergies 2 16

Bomber
Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Bats
Bomber Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bomber Bats Valkyrie Wizard
Valkyrie
Bomber Bats Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Wall Breakers
P.E.K.K.A
The Log Bomber Bats Valkyrie Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Bomber Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
The Log Bomber Bats Valkyrie
Bats Wizard
Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie
Bats Valkyrie Bomber Wizard The Log
Bats Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Valkyrie Wizard The Log
Bomber Valkyrie Wizard Bats Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Bomber Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Bomber Bats Wizard The Log
Valkyrie Wizard The Log Bomber Bats
Mini P.E.K.K.A P.E.K.K.A
Bomber Valkyrie Wizard Bats Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie Wizard The Log
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Wizard Bats
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Bats Valkyrie Bomber Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Bomber Wizard Valkyrie The Log
Wizard Bats
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard The Log
Bomber Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Bomber Wizard The Log
P.E.K.K.A
Wizard The Log
Bats
Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Bomber Wizard
P.E.K.K.A
Bats The Log
Bats
The Log
P.E.K.K.A
Wizard

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