My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Wizard Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Bandit
Giant Snowball
Bomber Musketeer Skeleton Army Lumberjack
Zap
Bomber Skeleton Army Bandit
Barbarian Barrel
Bomber Musketeer Valkyrie Wizard Skeleton Army Bandit Magic Archer Lumberjack
The Log
Bomber Musketeer Skeleton Army Bandit Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Musketeer Valkyrie Wizard Skeleton Army Bandit Magic Archer Lumberjack
Fireball
Bomber Musketeer Wizard Skeleton Army Bandit Magic Archer Lumberjack
Poison
Bomber Musketeer Wizard Skeleton Army Magic Archer
Lightning
Musketeer Valkyrie Wizard Bandit Magic Archer Lumberjack
Rocket
Musketeer Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Bandit Musketeer Valkyrie Magic Archer Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Bandit Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Bandit Lumberjack
Musketeer
Valkyrie Bandit Lumberjack
Valkyrie
Musketeer Lumberjack Bomber Wizard Bandit Magic Archer
Wizard
Valkyrie Bandit Lumberjack
Skeleton Army
Bandit
Bomber Musketeer Valkyrie Wizard Magic Archer Lumberjack
Magic Archer
Valkyrie Bandit Lumberjack
Lumberjack
Valkyrie Bomber Musketeer Wizard Bandit Magic Archer

Defense Synergies 2 17

Bomber
Valkyrie Bandit
Musketeer
Valkyrie Lumberjack Skeleton Army Bandit
Valkyrie
Musketeer Bomber Wizard Bandit Magic Archer Lumberjack
Wizard
Valkyrie Skeleton Army Bandit Lumberjack
Skeleton Army
Musketeer Wizard Bandit Magic Archer Lumberjack
Bandit
Bomber Musketeer Valkyrie Wizard Skeleton Army Magic Archer Lumberjack
Magic Archer
Valkyrie Skeleton Army Bandit Lumberjack
Lumberjack
Musketeer Valkyrie Wizard Skeleton Army Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Wizard Magic Archer
Skeleton Army Lumberjack Musketeer Valkyrie Bandit
Skeleton Army Lumberjack Bomber Musketeer Valkyrie Bandit
Skeleton Army Lumberjack Musketeer Valkyrie Bandit
Bomber Valkyrie Skeleton Army Lumberjack
Skeleton Army Bomber Musketeer Valkyrie Bandit Magic Archer Lumberjack
Musketeer Wizard Magic Archer
Musketeer Valkyrie Bandit Magic Archer
Musketeer Skeleton Army Lumberjack
Skeleton Army Bomber Musketeer Valkyrie Bandit Lumberjack
Valkyrie Skeleton Army Bomber Musketeer Wizard Bandit Magic Archer Lumberjack
Musketeer Wizard Magic Archer
Skeleton Army Lumberjack Bomber Musketeer Valkyrie Wizard Bandit
Bomber Valkyrie Wizard Skeleton Army Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Bandit Lumberjack
Wizard Bomber Musketeer Valkyrie Skeleton Army Lumberjack
Bomber Musketeer Valkyrie Wizard Skeleton Army Bandit Magic Archer Lumberjack
Valkyrie Wizard Bomber Musketeer Bandit Magic Archer Lumberjack
Musketeer Lumberjack
Bomber Valkyrie Wizard Skeleton Army Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Bandit
Bandit Bomber Musketeer Valkyrie Wizard Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack Musketeer Valkyrie
Valkyrie Skeleton Army Lumberjack Musketeer Bandit
Musketeer Valkyrie Skeleton Army Bandit Lumberjack
Wizard Musketeer Magic Archer
Skeleton Army Musketeer Valkyrie Bandit Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Bandit Magic Archer
Musketeer Skeleton Army
Musketeer Valkyrie Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Bandit Lumberjack
Wizard Bomber Musketeer Valkyrie Skeleton Army Magic Archer
Skeleton Army Bomber Musketeer Valkyrie Magic Archer Lumberjack
Valkyrie Bomber Musketeer Wizard Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Valkyrie Bandit
Musketeer Bandit Magic Archer
Bandit Magic Archer
Musketeer Valkyrie
Bomber Wizard Valkyrie Magic Archer
Wizard Musketeer Magic Archer
Bomber Musketeer Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Musketeer Lumberjack
Musketeer Valkyrie Wizard Bandit Magic Archer
Musketeer Wizard Magic Archer
Musketeer Bandit Magic Archer
Musketeer Bandit Magic Archer
Musketeer Magic Archer
Bomber Musketeer Wizard Bandit Magic Archer
Magic Archer Musketeer Wizard Bandit
Bomber
Bomber Musketeer Wizard Bandit Magic Archer
Bomber Valkyrie Wizard Magic Archer
Musketeer Magic Archer
Wizard
Musketeer
Musketeer
Bomber Valkyrie Wizard Magic Archer
Musketeer Wizard Bandit Magic Archer
Musketeer Wizard Bandit Magic Archer
Musketeer Bandit Magic Archer
Musketeer Wizard Magic Archer
Musketeer Wizard
Bomber Musketeer Wizard Bandit Magic Archer
Magic Archer
Wizard Magic Archer
Musketeer Skeleton Army Bandit Magic Archer
Musketeer Wizard Magic Archer
Musketeer Valkyrie Wizard Magic Archer Lumberjack
Bomber Musketeer Wizard Magic Archer
Musketeer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Bandit Magic Archer
Wizard

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