My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Balloon
Giant Snowball
Bomber Goblin Barrel Baby Dragon Witch Balloon
Zap
Bomber Goblin Barrel Witch Balloon
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Barrel Witch
The Log
Bomber Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Valkyrie Wizard Goblin Barrel Baby Dragon Witch Balloon P.E.K.K.A
Fireball
Bomber Wizard Goblin Barrel Baby Dragon Witch Balloon
Poison
Bomber Wizard Witch Balloon
Lightning
Valkyrie Wizard Baby Dragon Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Valkyrie Baby Dragon Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Goblin Barrel Balloon Bomber Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Valkyrie Balloon P.E.K.K.A
Goblin Barrel
Valkyrie Baby Dragon Balloon P.E.K.K.A
Baby Dragon
Bomber Valkyrie Goblin Barrel Witch Balloon P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A
Balloon
Valkyrie Wizard Goblin Barrel Baby Dragon
P.E.K.K.A
Bomber Valkyrie Wizard Goblin Barrel Baby Dragon Witch

Defense Synergies 0 9

Bomber
Valkyrie P.E.K.K.A
Valkyrie
Bomber Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Baby Dragon
Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
Balloon
P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Bomber Valkyrie
Witch P.E.K.K.A Valkyrie
Bomber Valkyrie P.E.K.K.A
Bomber Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Bomber Valkyrie
Valkyrie Witch Bomber Wizard Baby Dragon
Wizard Baby Dragon Witch
P.E.K.K.A Bomber Valkyrie Wizard Witch
Bomber Valkyrie Wizard Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bomber Valkyrie Witch P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bomber
P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Wizard Baby Dragon Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Valkyrie Baby Dragon Witch
Witch Bomber Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Bomber Wizard Baby Dragon Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Bomber Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Bomber Wizard
P.E.K.K.A
Wizard
Witch
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon
Bomber Wizard Baby Dragon
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A
Wizard

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