My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Wizard Witch Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Firecracker Goblin Barrel Witch
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Goblin Barrel Witch Giant Skeleton
The Log
Bomber Firecracker Goblin Barrel Witch Giant Skeleton
Earthquake
Bomber Firecracker Goblin Barrel Witch
Arrows
Bomber Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Valkyrie Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Bomber Firecracker Wizard Goblin Barrel Witch
Poison
Bomber Firecracker Wizard Witch
Lightning
Valkyrie Wizard Witch Goblinstein
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Goblin Barrel Valkyrie Wizard Witch Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Goblin Barrel Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Giant Skeleton
Firecracker
Valkyrie Goblin Barrel Giant Skeleton
Valkyrie
Goblin Barrel Bomber Firecracker Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Valkyrie Firecracker Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bomber Firecracker Valkyrie Wizard Goblin Barrel Witch
Goblinstein

Defense Synergies 1 6

Bomber
Valkyrie
Firecracker
Valkyrie Giant Skeleton
Valkyrie
Firecracker Bomber Wizard Witch
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard
Firecracker Valkyrie Witch
Witch Bomber Valkyrie Giant Skeleton
Witch Firecracker Valkyrie
Bomber Firecracker Valkyrie Giant Skeleton
Bomber Firecracker Valkyrie
Firecracker Wizard Witch
Valkyrie Giant Skeleton
Witch
Bomber Firecracker Valkyrie Giant Skeleton
Valkyrie Witch Bomber Firecracker Wizard Giant Skeleton
Firecracker Wizard Witch
Bomber Valkyrie Wizard Witch Giant Skeleton
Bomber Valkyrie Wizard Firecracker Witch
Wizard Bomber Firecracker Valkyrie Witch
Valkyrie Bomber Firecracker Wizard Witch
Valkyrie Wizard Witch Bomber Firecracker Giant Skeleton
Bomber Valkyrie Wizard Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Bomber Firecracker Valkyrie Wizard
Giant Skeleton Valkyrie Witch
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Firecracker Wizard Witch
Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Witch
Wizard Bomber Firecracker Valkyrie Witch
Witch Bomber Firecracker Valkyrie Giant Skeleton
Valkyrie Bomber Firecracker Wizard Witch Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Bomber Wizard Firecracker Valkyrie
Firecracker Wizard Witch
Bomber Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard Witch
Firecracker Wizard
Bomber
Bomber Firecracker Wizard
Bomber Firecracker Valkyrie Wizard Witch
Giant Skeleton
Wizard
Firecracker Bomber Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Bomber Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Witch
Firecracker Wizard Witch
Firecracker Valkyrie Wizard
Bomber Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker Wizard

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