My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Elixir Golem Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Battle Ram
Giant Snowball
Bomber Bats Battle Ram Witch
Zap
Bomber Bats Firecracker Battle Ram Witch
Barbarian Barrel
Bomber Firecracker Elixir Golem Valkyrie Battle Ram Wizard Witch
The Log
Bomber Firecracker Elixir Golem Battle Ram Witch
Earthquake
Bomber Firecracker Elixir Golem Witch
Arrows
Bomber Bats Firecracker Witch
Royal Delivery
Bomber Bats Firecracker Elixir Golem Valkyrie Battle Ram Wizard Witch
Fireball
Bomber Firecracker Elixir Golem Battle Ram Wizard Witch
Poison
Bomber Bats Firecracker Elixir Golem Wizard Witch
Lightning
Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Elixir Golem Valkyrie Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Elixir Golem

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Valkyrie Battle Ram
Bats
Valkyrie Bomber Firecracker Elixir Golem Battle Ram
Firecracker
Elixir Golem Bats Valkyrie Battle Ram
Elixir Golem
Firecracker Bomber Bats Wizard Witch
Valkyrie
Bats Bomber Firecracker Battle Ram Wizard Witch
Battle Ram
Bomber Bats Firecracker Valkyrie Witch
Wizard
Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie Battle Ram

Defense Synergies 1 6

Bomber
Bats Valkyrie
Bats
Bomber Firecracker Valkyrie
Firecracker
Valkyrie Bats
Elixir Golem
Valkyrie
Firecracker Bomber Bats Wizard Witch
Battle Ram
Wizard
Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard
Bats Firecracker Valkyrie Witch
Witch Bomber Bats Valkyrie
Witch Bats Firecracker Valkyrie
Bomber Firecracker Valkyrie
Bomber Bats Firecracker Valkyrie
Bats Firecracker Wizard Witch
Valkyrie
Witch
Bomber Firecracker Valkyrie
Bats Valkyrie Witch Bomber Firecracker Wizard
Bats Firecracker Wizard Witch
Bomber Bats Valkyrie Wizard Witch
Bomber Valkyrie Wizard Bats Firecracker Witch
Wizard Bomber Bats Firecracker Valkyrie Witch
Bomber Bats Firecracker Valkyrie Wizard Witch
Valkyrie Wizard Witch Bomber Bats Firecracker
Bomber Valkyrie Wizard Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Firecracker Valkyrie Wizard
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch
Firecracker Wizard Bats Witch
Bats Valkyrie Witch
Valkyrie
Bats Firecracker Valkyrie Witch
Witch
Bats Valkyrie Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Bomber Firecracker Valkyrie Witch
Witch Bomber Bats Firecracker Valkyrie
Bats Valkyrie Bomber Firecracker Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Bomber Wizard Firecracker Valkyrie
Firecracker Wizard Bats Witch
Bomber Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard Witch
Firecracker Wizard
Bomber Bats
Bomber Firecracker Wizard
Bomber Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Bomber Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Bomber Wizard
Firecracker
Firecracker Wizard
Bats Witch
Firecracker Wizard Witch
Firecracker Valkyrie Wizard
Bomber Firecracker Wizard
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker Wizard

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