My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Bats Goblin Barrel Inferno Dragon
Zap
Bomber Bats Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Wizard Goblin Barrel
The Log
Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Wizard Goblin Barrel Inferno Dragon
Fireball
Bomber Wizard Goblin Barrel Inferno Dragon
Poison
Bomber Bats Wizard
Lightning
Wizard Inferno Dragon Goblinstein
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Barrel Inferno Dragon Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Goblin Barrel Inferno Dragon
Wizard
Mega Knight
Goblin Barrel
Bats Mega Knight
The Log
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Bomber Wizard Goblin Barrel The Log
Goblinstein

Defense Synergies 0 10

Bomber
Bats The Log
Bats
Bomber The Log Inferno Dragon Mega Knight
Wizard
The Log Mega Knight
Goblin Barrel
The Log
Bomber Bats Wizard Inferno Dragon Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Wizard The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Inferno Dragon Bats The Log Mega Knight
Mega Knight Bomber Bats Inferno Dragon
Inferno Dragon Bats Mega Knight
Bomber The Log Mega Knight
The Log Bomber Bats Mega Knight
Bats Inferno Dragon Wizard
The Log Mega Knight
Inferno Dragon
Bomber Mega Knight
Bats Bomber Wizard The Log Mega Knight
Inferno Dragon Bats Wizard
Mega Knight Bomber Bats Wizard The Log
Bomber Wizard Mega Knight Bats The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Wizard Mega Knight Bomber Bats
Mega Knight Bomber Bats Wizard The Log
Wizard The Log Bomber Bats Inferno Dragon Mega Knight
Inferno Dragon
Bomber Wizard Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Wizard The Log Inferno Dragon Mega Knight
Mega Knight Bats The Log
Mega Knight Bats The Log
Inferno Dragon Mega Knight
Wizard Bats
Bats
Mega Knight Inferno Dragon
Mega Knight Bats The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight The Log
Mega Knight Wizard
Wizard Bomber Mega Knight
Bomber Bats The Log Inferno Dragon
Bats Mega Knight Bomber Wizard The Log Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Wizard The Log Mega Knight
Wizard Bats
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Bats
Wizard The Log
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log Mega Knight
Bomber Bats
Bomber Wizard The Log Mega Knight
Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Bomber Wizard Mega Knight
Inferno Dragon
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard
Bomber Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats
Wizard
The Log
Wizard Mega Knight
The Log Bomber Wizard
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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