My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Witch
Zap
Bomber Dark Prince Witch
Barbarian Barrel
Bomber Wizard Dark Prince Witch Electro Wizard
The Log
Bomber Dark Prince Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Wizard Dark Prince Witch Electro Wizard
Fireball
Bomber Wizard Witch Electro Wizard
Poison
Bomber Wizard Witch Electro Wizard
Lightning
Wizard Dark Prince Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Dark Prince Electro Wizard Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Dark Prince Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Dark Prince
Bomber Wizard Witch Electro Wizard
Witch
Dark Prince Mega Knight
The Log
Mega Knight
Electro Wizard
Dark Prince Mega Knight
Mega Knight
Bomber Wizard Witch The Log Electro Wizard
Golden Knight

Defense Synergies 0 19

Bomber
Dark Prince The Log Electro Wizard Golden Knight
Wizard
Dark Prince The Log Electro Wizard Mega Knight Golden Knight
Dark Prince
Bomber Wizard Witch The Log Electro Wizard
Witch
Dark Prince The Log Electro Wizard Mega Knight
The Log
Bomber Wizard Dark Prince Witch Electro Wizard Mega Knight Golden Knight
Electro Wizard
Bomber Wizard Dark Prince Witch The Log Mega Knight
Mega Knight
Wizard Witch The Log Electro Wizard
Golden Knight
Bomber Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log Electro Wizard Golden Knight
Dark Prince Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Bomber Dark Prince Electro Wizard
Witch Dark Prince Electro Wizard Mega Knight
Bomber Dark Prince The Log Mega Knight
The Log Bomber Dark Prince Electro Wizard Mega Knight
Electro Wizard Wizard Witch
The Log Electro Wizard Mega Knight Golden Knight
Witch
Bomber Dark Prince Electro Wizard Mega Knight
Witch Electro Wizard Bomber Wizard Dark Prince The Log Mega Knight
Wizard Witch Electro Wizard
Mega Knight Bomber Wizard Dark Prince Witch The Log Electro Wizard
Bomber Wizard Mega Knight Dark Prince Witch The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Dark Prince Witch Electro Wizard
Mega Knight Bomber Wizard Dark Prince Witch The Log Electro Wizard Golden Knight
Wizard Witch The Log Bomber Dark Prince Electro Wizard Mega Knight
Electro Wizard
Bomber Wizard Dark Prince Mega Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Witch Electro Wizard
Electro Wizard Bomber Wizard The Log Mega Knight
Mega Knight Dark Prince Witch The Log Electro Wizard Golden Knight
Dark Prince Mega Knight The Log Electro Wizard
Dark Prince Witch Mega Knight
Wizard Witch Electro Wizard
Dark Prince Witch Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Dark Prince Witch The Log
Witch
Mega Knight Dark Prince Witch Golden Knight
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Wizard Witch Golden Knight
Wizard Bomber Witch Mega Knight
Witch Electro Wizard Bomber Dark Prince The Log Golden Knight
Mega Knight Bomber Wizard Dark Prince Witch The Log Electro Wizard Golden Knight
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
Dark Prince The Log
Bomber Wizard Dark Prince The Log Mega Knight
Wizard Witch
Bomber Wizard Witch The Log
The Log Wizard
The Log Wizard Golden Knight
Electro Wizard
Wizard Dark Prince The Log Electro Wizard Golden Knight
Wizard
The Log Golden Knight
The Log
Bomber Wizard Witch The Log Golden Knight
Wizard The Log Mega Knight
Bomber
Bomber Wizard Dark Prince The Log Electro Wizard Mega Knight
Bomber Wizard Witch The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Bomber Wizard Dark Prince Witch Mega Knight
Witch
The Log Wizard Witch Electro Wizard Golden Knight
Wizard Witch The Log Mega Knight Golden Knight
The Log Golden Knight
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Bomber Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Dark Prince Witch
Wizard Witch Electro Wizard
The Log
Wizard Dark Prince Electro Wizard Mega Knight
The Log Bomber Wizard
Dark Prince Mega Knight
Witch The Log Electro Wizard Golden Knight
Witch Electro Wizard
Dark Prince Witch The Log Electro Wizard Mega Knight Golden Knight
Wizard Mega Knight

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