My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Dark Prince
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel Dark Prince
Barbarian Barrel
Bomber Wizard Goblin Barrel Dark Prince Royal Ghost Electro Wizard
The Log
Bomber Goblin Barrel Dark Prince
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Wizard Goblin Barrel Dark Prince Royal Ghost Electro Wizard
Fireball
Bomber Wizard Goblin Barrel Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Goblin Barrel Royal Ghost Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince
Wizard
Dark Prince Royal Ghost
Mirror
Goblin Barrel The Log Royal Ghost
Goblin Barrel
Mirror Dark Prince Royal Ghost
Dark Prince
Goblin Barrel Bomber Wizard Royal Ghost Electro Wizard
The Log
Mirror
Royal Ghost
Wizard Mirror Goblin Barrel Dark Prince Electro Wizard
Electro Wizard
Dark Prince Royal Ghost

Defense Synergies 0 16

Bomber
Dark Prince The Log Royal Ghost Electro Wizard
Wizard
Dark Prince The Log Royal Ghost Electro Wizard
Mirror
The Log Electro Wizard
Goblin Barrel
Dark Prince
Bomber Wizard The Log Royal Ghost Electro Wizard
The Log
Bomber Wizard Mirror Dark Prince Royal Ghost Electro Wizard
Royal Ghost
Bomber Wizard Dark Prince The Log Electro Wizard
Electro Wizard
Bomber Wizard Mirror Dark Prince The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log Electro Wizard
Dark Prince The Log Electro Wizard
Bomber Dark Prince Electro Wizard
Dark Prince Electro Wizard
Bomber Dark Prince The Log
The Log Bomber Dark Prince Royal Ghost Electro Wizard
Electro Wizard Wizard
The Log Electro Wizard
Bomber Dark Prince Royal Ghost Electro Wizard
Electro Wizard Bomber Wizard Dark Prince The Log Royal Ghost
Wizard Electro Wizard
Bomber Wizard Dark Prince The Log Electro Wizard
Bomber Wizard Dark Prince The Log Royal Ghost Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard Bomber Dark Prince Electro Wizard
Bomber Wizard Dark Prince The Log Royal Ghost Electro Wizard
Wizard The Log Bomber Dark Prince Royal Ghost Electro Wizard
Electro Wizard
Bomber Wizard Dark Prince Royal Ghost The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost Electro Wizard
Electro Wizard Bomber Wizard The Log Royal Ghost
Dark Prince The Log Electro Wizard
Dark Prince The Log Electro Wizard
Dark Prince
Wizard Electro Wizard
Dark Prince Electro Wizard
Dark Prince
Electro Wizard Dark Prince The Log
Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Wizard
Wizard Bomber
Electro Wizard Bomber Dark Prince The Log
Bomber Wizard Dark Prince The Log Royal Ghost Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
Dark Prince The Log
Bomber Wizard Dark Prince The Log
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Wizard Dark Prince The Log Electro Wizard
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber
Bomber Wizard Dark Prince The Log Electro Wizard
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard Dark Prince
The Log Wizard Royal Ghost Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Bomber Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Dark Prince
Wizard Electro Wizard
The Log
Wizard Dark Prince Electro Wizard
The Log Bomber Wizard
Dark Prince
The Log Electro Wizard
Electro Wizard
Dark Prince The Log Royal Ghost Electro Wizard
Wizard

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