My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Miner
Giant Snowball
Bomber Clone Baby Dragon Miner
Zap
Bomber Clone
Barbarian Barrel
Bomber Wizard Clone Magic Archer
The Log
Bomber Clone
Earthquake
Bomber Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Wizard Clone Baby Dragon Miner Magic Archer
Fireball
Bomber Wizard Clone Baby Dragon Magic Archer
Poison
Bomber Wizard Clone Magic Archer
Lightning
Wizard Baby Dragon Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Baby Dragon Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Clone Miner Baby Dragon Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Clone Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Miner
Wizard
Rage Golem Miner
Rage
Wizard
Clone
Golem Baby Dragon Magic Archer
Baby Dragon
Golem Bomber Clone Miner
Golem
Bomber Clone Baby Dragon Wizard Magic Archer
Miner
Bomber Wizard Baby Dragon Magic Archer
Magic Archer
Clone Golem Miner

Defense Synergies 0 1

Bomber
Miner
Wizard
Rage
Clone
Baby Dragon
Golem
Miner
Bomber
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon Magic Archer
Bomber
Bomber
Bomber Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Miner
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Bomber Wizard
Bomber Wizard Baby Dragon Magic Archer
Wizard Bomber
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Bomber Magic Archer
Bomber Wizard Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Wizard Baby Dragon Miner Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard
Wizard Bomber Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Miner Magic Archer
Baby Dragon Miner Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Miner Wizard
Miner Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Magic Archer
Miner Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Miner Magic Archer
Miner Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Bomber Wizard Miner Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Baby Dragon Magic Archer
Miner Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Miner Magic Archer
Wizard

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