My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Royal Hogs Guards
Giant Snowball
Bomber Royal Recruits Royal Hogs Guards
Zap
Bomber Royal Hogs Guards
Barbarian Barrel
Bomber Royal Recruits Wizard Royal Hogs Guards Ice Wizard
The Log
Bomber Royal Recruits Royal Hogs Guards
Earthquake
Bomber Royal Hogs Guards
Arrows
Bomber Royal Recruits Royal Hogs Guards
Royal Delivery
Bomber Royal Recruits Wizard Royal Hogs Guards Ice Wizard
Fireball
Bomber Wizard Royal Hogs Ice Wizard
Poison
Bomber Royal Recruits Wizard Royal Hogs Guards Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Guards Ice Wizard Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Royal Hogs
Royal Recruits
Bomber Royal Hogs
Wizard
Royal Hogs Rage
Royal Hogs
Bomber Royal Recruits Wizard Guards The Log
Rage
Wizard
Guards
Royal Hogs The Log
The Log
Royal Hogs Guards
Ice Wizard

Defense Synergies 0 11

Bomber
Royal Recruits Guards The Log
Royal Recruits
Bomber The Log Ice Wizard
Wizard
Guards The Log Ice Wizard
Royal Hogs
Rage
Guards
Bomber Wizard The Log Ice Wizard
The Log
Bomber Royal Recruits Wizard Guards Ice Wizard
Ice Wizard
Royal Recruits Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Wizard The Log
Royal Recruits The Log Ice Wizard
Bomber Royal Recruits Ice Wizard
Royal Recruits Guards Ice Wizard
Bomber Royal Recruits The Log
The Log Bomber Guards Ice Wizard
Wizard Ice Wizard
Royal Recruits The Log
Royal Recruits Ice Wizard
Guards Bomber Royal Recruits Ice Wizard
Guards Ice Wizard Bomber Royal Recruits Wizard The Log
Wizard Ice Wizard
Royal Recruits Bomber Wizard Guards The Log Ice Wizard
Bomber Wizard Royal Recruits Guards The Log
Royal Recruits
Royal Recruits The Log
Wizard Bomber Royal Recruits
Bomber Royal Recruits Wizard Guards The Log Ice Wizard
Wizard The Log Bomber Royal Recruits Guards Ice Wizard
Royal Recruits
Bomber Royal Recruits Wizard Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Bomber Wizard The Log
Royal Recruits Guards The Log
Royal Recruits Guards The Log
Royal Recruits Guards
Wizard Ice Wizard
Royal Recruits Guards Ice Wizard
Royal Recruits
Royal Recruits The Log
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards The Log
Royal Recruits Wizard Guards
Royal Recruits Wizard Bomber
Royal Recruits Guards Bomber The Log
Bomber Royal Recruits Wizard The Log Ice Wizard
Bomber Ice Wizard
Ice Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards The Log
The Log Ice Wizard
The Log
Royal Recruits Guards The Log
Bomber Wizard The Log
Wizard Ice Wizard
Bomber Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Guards
Royal Recruits Wizard The Log
Wizard
The Log
The Log
Bomber Wizard The Log
Royal Recruits Wizard The Log
Bomber
Bomber Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
Royal Recruits The Log
The Log Bomber Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Wizard Ice Wizard
Wizard Guards
Bomber Wizard The Log
Wizard The Log
Royal Recruits Guards
Wizard Ice Wizard
The Log
Wizard
The Log Bomber Wizard
Royal Recruits
Royal Recruits Guards The Log
Royal Recruits The Log
Wizard

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